Ael
Member
Some new tech I found while messing with the AI today. (A random misfired move actually became useful against Brad Wong. o.o) After Ayane's advance mid punch hold (64H), you can opt to use P+KP as followup. It's not guaranteed if the opponent stagger escapes/reacts fast enough to high crush with a low move (i.e. 2P, 2K, etc.) or crouches/low guard. However, if P+KP hits after 64H, BT3P cannot be held. If P+KP was 2 frames faster (11 frames instead of 13 frames) and had a better hitbox, it would be guaranteed D: Nonetheless, a good option to have along with Ayane's other mixups and guarantees after 64H. Plus, this option gives Ayane a slight damage buff compared to her guarantee launcher juggles with 4P+K.
Note: If you conditioned your opponent to expect this and see the opponent crouching or trying to low jab, a mid launcher instead should do the trick to smack them for a good counter-hit juggle also.
After 64H:
64H > P+KP > BT3P > BT6P > 6KK4 > BT4P~K = 89 damage on Alpha
64H > P+KP > BT3P > BT6P > 8KK > BTPP4PP7K = 88 damage to light
64H > P+KP > BT3P > BT6P > 66KK47K = 80 damage to mid
64H > P+KP > BT3P > BTPP4PP7K = 66 damage to heavy
Edit with better juggles:
64H > P+KP > BT3P > BT6P > 66KK47K works on Genfu also
64H > P+KP > BT3P > 66KK47K = 77 damage to Bass and heavies
If the opponent presses buttons (aside from high crush moves) after 64H, that will get Ayane a free counter hit since she's at +14 after 64H, allowing for an additional +10-15 damage to these combos. Against wall splats and dangerzones, this will easily give her 90+ damage. Again, this isn't guaranteed, but it's definitely another great mixup to add to Ayane's very dangerous 64H.
Note: If you conditioned your opponent to expect this and see the opponent crouching or trying to low jab, a mid launcher instead should do the trick to smack them for a good counter-hit juggle also.
After 64H:
64H > P+KP > BT3P > BT6P > 6KK4 > BT4P~K = 89 damage on Alpha
64H > P+KP > BT3P > BT6P > 8KK > BTPP4PP7K = 88 damage to light
64H > P+KP > BT3P > BT6P > 66KK47K = 80 damage to mid
64H > P+KP > BT3P > BTPP4PP7K = 66 damage to heavy
Edit with better juggles:
64H > P+KP > BT3P > BT6P > 66KK47K works on Genfu also
64H > P+KP > BT3P > 66KK47K = 77 damage to Bass and heavies
If the opponent presses buttons (aside from high crush moves) after 64H, that will get Ayane a free counter hit since she's at +14 after 64H, allowing for an additional +10-15 damage to these combos. Against wall splats and dangerzones, this will easily give her 90+ damage. Again, this isn't guaranteed, but it's definitely another great mixup to add to Ayane's very dangerous 64H.
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