What difficulty? Kappa No really, making the input simpler won't make her noob friendly since the difficulty came from figuring out the optimal combos, same as P4. But it was a bad idea to make her so technical to begin with. Main characters should emphasize fundamentals over flash
What if your foundation is flashiness? What do we often see on YT? With what TN is now doing, where do you think this will lead, but what will be dropped? I'm saddened that it takes ho-hum characters to teach such. (Have you peeked in on the discussion Kohlrak and I were having in regards to this very thing?)
Hell, I take what some "may" consider a flashy character (she's just raw as fuck!) and play as such: a fundamentally sound Alpha, but no one knows wtf that is (not to anyone here, of course). The flashiness thing you will get outta me is: a crit setup + combo, BURST here, RUSH there (I don't spaz these out just because).
I play by playing off you trying to outplay you - not out flash you.
I got in this player's head by just blocking. Ironically, he did no such thing and got hosed; however, I didn't need flash to hose him. All I did was get in his head by doing -
nothing. Hell, I used to get BREAK constantly just by doing that - standing still!
The difficulty comes from working around her lack of safety. And she wasn't technical at all to begin with imo. The teleport timing windows are huge.
I guess Alpha and Phase 4 got progressively harder since with each "upgrade," safety was sacrificed! However, I guess not being all herp-and-derp is difficult to do. This is why Phase 4 is so "difficult," to use. (Bringing a "faux" VF character to DOA ... I can only imagine the inverse and the shitstorm behind it) Just making a point. Phase 4 is not "technical," either. Timing issues? Don't all the characters' combos/strings/throws require timing practice of some kind? That's like saying, it's harder to attack or even throw now given how quickly holds can be spazzed out the ass. Yet, when the window was non-existent in earlier games, that meant "Time for your punishment!"
gain, Phase 4 was made to be unsafe, so players would not herp & derp. It has nothing to do with her teleport timing. Alpha was made to FLOAT (which leaves her invulnerable - all inputs/animations), so players could learn not to finish certain things (canceling FLOAT for immediate grounding is just a bonus - and this coming from someone who stays grounded 96% of the time with her!)
There's alot of truth to the addages: "Just a flash in the pan!" or "All sizzle, but no steak!"