The video help me play phase 4 as a space character http://www.freestepdodge.com/threads/phase-4-character-breakdown.4621/ GGs Devon
Just the usual turtling complaints.Yeah it's like 90% ninjas on PS3 lobbies. And there was a good bit of P4 at first but it looks like most people gave up already
BTW has anyone received hate mail for P4 yet? I've noticed some people are already getting annoyed lol
No, but day 1 I had someone so scared of her (idk why) they picked Alpha.BTW has anyone received hate mail for P4 yet? I've noticed some people are already getting annoyed lol
Yeah it's like 90% ninjas on PS3 lobbies. And there was a good bit of P4 at first but it looks like most people gave up already
BTW has anyone received hate mail for P4 yet? I've noticed some people are already getting annoyed lol
Same dude, haven't been online with her yet but I've played some casuals. I think she'll need to be very match-up oriented so we'll probably need to start a match-up specific thread in the next Cpl weeks.Definitely maining her. I'm having a lot of fun using her. The online isn't hindering my timing of doing teleports at all.
Yes. I'm still seeing nothing but P4 online.Same dude, haven't been online with her yet but I've played some casuals. I think she'll need to be very match-up oriented so we'll probably need to start a match-up specific thread in the next Cpl weeks.
Overall are people still playing her? Heard a lot of people are struggling and frustrated already cause her offense is so unsafe.
That's really encouraging actually, Im gonna jump online tonight then. Need to start getting some matchup experience and see if I can find some experienced players using her.Yes. I'm still seeing nothing but P4 online.
Wait what, KKK is a natural combo? I can't test now but looking at the PDF only the last K is a 3-in-1. Did you test this with critical hold set to fastest?
Yes, that's what critical hold is. The thing is that critical hold does less damage than normal defensive hold, 20% less I think.Which brings me to the question, dafuq is a 'critical hold', and how do you perform it? Is it just doing a hold while in the stun animation?
Which brings me to the question, dafuq is a 'critical hold', and how do you perform it? Is it just doing a hold while in the stun animation? That's kind of what it looks like watching the cpu do it. Leaving em from -17 to -27 if they miss..
Yes KKK is a natural combo. A natural combo by definition isn't invulnerable to Holds or Critical Holds, it just means the rest of the string cant be blocked if the first strike hits. Put on fastest SE and set the Comp's reaction to guard, all hits of KKK will connect. IIRC it's the only natural combo she has! At least on normal hit that is. Counter hit strings are a different beast.Wait what, KKK is a natural combo? I can't test now but looking at the PDF only the last K is a 3-in-1. Did you test this with critical hold set to fastest?
That's true but PKK is only +12 on fastest SE I think*, quoting from memory so I might be off by 1 or 2 frames but I'm almost certain the only follow-up fast enough is P but it's no good cause KK and PKK has a lot of pushback.Also, it's still hard to react to the second kick from KK which means that your opponent needs some very good reactions to hold it, therefore you can still go for PKK too for getting a deeper stun.
Yes KKK is a natural combo. A natural combo by definition isn't invulnerable to Holds or Critical Holds, it just means the rest of the string cant be blocked if the first strike hits. Put on fastest SE and set the Comp's reaction to guard, all hits of KKK will connect. IIRC it's the only natural combo she has! At least on normal hit that is. Counter hit strings are a different beast.
Yes KKK is a natural combo. A natural combo by definition isn't invulnerable to Holds or Critical Holds, it just means the rest of the string cant be blocked if the first strike hits. Put on fastest SE and set the Comp's reaction to guard, all hits of KKK will connect. IIRC it's the only natural combo she has! At least on normal hit that is. Counter hit strings are a different beast.
That's true but PKK is only +12 on fastest SE I think*, quoting from memory so I might be off by 1 or 2 frames but I'm almost certain the only follow-up fast enough is P but it's no good cause KK and PKK has a lot of pushback.
I had no idea that even existed wow! Good to know.This is not the definition of a natural combo in DOA. In DOA a natural combo is a sequence of attacks that cannot be guarded or held if the first hit connects. Kasumi's 3PP, Hitomis 3KK on normal hit, Hayates 4K6K off the top of my head are examples of natural combos.