Man, Sarah 3P+K is so good. Safe, good range, high crush, heavy stun on NH, and launch on CH. What a beast. It's Ayane's old 3H+K.
Man, Sarah 3P+K is so good. Safe, good range, high crush, heavy stun on NH, and launch on CH. What a beast. It's Ayane's old 3H+K.
Fixed.Man, Sarah everything is so good. [...] What a beast.
Brute has his silly moments. xDYou don't like characters with speed, frame advantage, high stun launch damage, crushes, a punch parry, a low punch parry, two OHs, a sabaki, low strike throw, strike throw that works on block, and a sexy casual costume? :v
Brute has his silly moments. xD
Nah. He uses her secretly. Shes too great that he has to deny that he uses her.Or, maybe he just doesn't like Sarah?
Ha-ha-ha-hasexy casual costume
I agree with you, Brute. I'm fairly certain the same goes for most others as well.Speaking of, were you guys like won over by Nanhou or something on Brad v Ryu? 'Cause I replied to all the points he brought up, and I'm still very convinced it's 5-5.
Some of them are actually up for dispute too though. Like Kasumi vs Zack & vs Ayane. You may want to check back with them. I don't have a number exactly with Zack but I've played 2 Zacks. It was enough of me to believe Kasumi gives him trouble in up close & they were pretty even out in space.
Alright then, fine . I'll go with 6-4 in Kasumi's favor. I wanted to wait until I played another Zack player but since we're on the topic. Zack & Kasumi imo are both even out in space, but upclose, Kasumi has easier access through damage & can interrupt some of Zack's important strings. The 6P's match, but even still, she's stopping his poking with her jabs. He can't keep doing the same things to her fluently because of her parries, regardless of them being baited out or not, they still get the job done for her.Quite a few them should be up for dispute but players aren't speaking up so the numbers he put out there will fly. I thought by me speaking on some of them others would follow suit.. but uhh.. lol
I really don't see how they're not even in space. Maybe you know something that I don't know. Also as long as Kasumi's 6P, 4P, & 3P exists, she doesn't have to worry about him using 3P+K let alone rely on her 9i jab. The 6Ps tie, but outside of that, she's outpoking him. Zack has good damage output, but with Kasumi having easier access to damage with different guaranteed setups, that really doesn't mean much. Plus, with Kasumi having an expert mid kick hold & her parries, he can't keep getting the same things over & over again.Well here the thing about Zack vs. Kasumi and why I think it's even MU. I used to think it was 6-4 kasumi because of the i9 jab she had. But that jab can't be rely on or keep Zack at bay since he can crush it with 3P+K or the more effective duck punches. The amount of space he control outclasses her and he can also track better than her. It doesn't help the latest patches have left more holds in her offense to open up either. Zack can actually duck out of certain strings from Kasumi and Ayane strings and get massive CH damage. He told me vs. Ayane the MU can be spotty at times but there are ways around. There was a facebook convo we had about her a while ago. I'm going to post here. Let me go check out the others. Because at worst depending on who you talk to...Code and Hoodless would tell ya Zack's worst MU is a 5-5. I think his worst I a 6-4, but I'm not a little undecided since certain tricks and tech found vs. Gen Fu/Leifang makes me believe they can't walk over him easily. But I'll get back to you guys on the others soon. Let me go dig through the thread and pull out the others.
If this was your ONLY reason for Kasumi being 6-4 then you have no clue what she is about nor how to play the MU between the two characters. Between you and I, I have destroyed you mercilessly in this MU ( thus further to prove that you have no clue about her) and Hoodless, my good friend, struggles in this MU. Characters do not struggle in a 5-5 MU, sir.Well here the thing about Zack vs. Kasumi and why I think it's even MU. I used to think it was 6-4 kasumi because of the i9 jab she had.
Ya'll silly, what space is Zack controlling. He can create it and that's it. That damn gap closer 66H+KK are 2 highs that don't track, and jails him along with his opponent at -4. When you SS the 1st kick in 66H+KK you can hold 8 or 2 and free step the second one and it's guaranteed back turn damage, which results in a launch from Kasumi. If you just do one and free cancel the 2nd Kick, GG.But that jab can't be rely on or keep Zack at bay since he can crush it with 3P+K or the more effective duck punches. The amount of space he control outclasses her and he can also track better than her.
What?! Where are these holes, please, tell me. If anything holes were fixed with her, lol, P+K and 6K because they are no longer being blown up by other mids. Also, the strings that he is ducking under are her highs ones, which is natural, he'll do that that to any character. However, Kasumi has no problem because she as enough mid hitting strings to prevent sway ducks from being remotely an issue. Kasumi is one of the few characters that have High to mid strings that cause deep stuns on CH, and as far as I know only the BKO duck will avoid them.It doesn't help the latest patches have left more holds in her offense to open up either. Zack can actually duck out of certain strings from Kasumi and Ayane strings and get massive CH damage.
He told me vs. Ayane the MU can be spotty at times but there are ways around. There was a facebook convo we had about her a while ago. I'm going to post here. Let me go check out the others. Because at worst depending on who you talk to...Code and Hoodless would tell ya Zack's worst MU is a 5-5. I think his worst I a 6-4, but I'm not a little undecided since certain tricks and tech found vs. Gen Fu/Leifang makes me believe they can't walk over him easily. But I'll get back to you guys on the others soon. Let me go dig through the thread and pull out the others.