13 frames versus 17. 4 frame window is less strict.2H+KP, 66, 2P, [2]46P is the same timing. I don't see how you can do one but not the other.
Yeah, the timing is odd but I'm getting the hang of it offline. Online however really distorts the timing and it's hard to get the damage consistently.Yeah, you really notice online lag when doing that dash into 2H+KP. Such a huge difference between offline/online, even on a 5 bar connection.
I never saw that in the patch notes from TN. Only place I saw that was in a thread on FSD where someone stated generalities. I'm going to assume that comment is BS unless someone can prove otherwise.Has anyone went in depth and find out what exactly did they mean about "Air combos damage adjusted"?
hmm. Well... I still didn't notice a shit of difference during the juggles last night. I did see that 33P no longer makes akira appear to duck and weave when inputting it.It's right in their website.
http://teamninja-studio.com/doa5/ultimate/us/information/info_20140204.html
Taken straight from the tips and tricks thread I put together.I have already reached 80% of Akiras Combo Challenge. I only need to finish these combos.
1. ( how should I buffer this )
2. ( My Knee doesnt hit Kasumi for some reason <.<)
3. :[[p+k]]:
4.
( the last input is the one which I cant make. After the 4th knee I cant make it <.<)
I have already reached 80% of Akiras Combo Challenge. I only need to finish these combos.
1. ( how should I buffer this )
2. ( My Knee doesnt hit Kasumi for some reason <.<)
3. :[[p+k]]:
4.
( the last input is the one which I cant make. After the 4th knee I cant make it <.<)
Anyone have any tips for Akira's powerblow combo challenge? The last input, 466p+k, is whiffing for me. After launching, I am dashing forward, inputting two knees, holding forward punch, 214p, trying to do another forward punch, and then 466p+k. It seems that the opponent is too far and the last part whiffs...