http://www.freestepdodge.com/threads/akira-1-frame-knee-video.4001/I'm a bit new to learning akira, i have his basic combos down, but i'm having trouble with doing his Knee consistently. Could anyone help me?
http://www.freestepdodge.com/threads/akira-1-frame-knee-video.4001/I'm a bit new to learning akira, i have his basic combos down, but i'm having trouble with doing his Knee consistently. Could anyone help me?
I also found out that you can do the following combo off of .Found a new max damage LVL1 KNEE combo: KNEE x 2, DLC = 81 (SL,L,W). Updating the list.
I also found out that you can do the following combo off of .
, , , , . 75 Damage on NH. CH 118.
That was sick.A week ago, I found a delicious troll combo for hotzone. It's a kill but only after the sandbag when it gets situational and impractical. Once they get PL'd they can't escape after it.
I didn't understand the timing on the dash into 2H+K. I saw it in the past but never was able to be consistent with it. Last night I finally sat down and learned it. I was feeling really good about last night too until I played 1 ranked match against a laggy spamming Pai. The match challenge first showed 5 bars, but it wasn't until the match started that the 1 bar showed. I WAS TRICKED! Made me so mad because I lost. It was so bad that an input took about a second and a half to respond after doing it.Wait a minute, I thought you been found this out? I showed this to Galen when he hopped online to visit PSN via core fighters around the 4th week of the game.
Also found this hilarious combo that seems to work on Eliot:
Max threshold: , , , , , /.
EDIT: Oh now I see. I looked through the pages and I only mentioned the tech when they are too lazy to get up after . Never got the chance to mention 64T into 2P into the oooahhhhh. Also I could be wrong but the damage can be extended with another when near a wall on light.
Back during the challenges I couldn't figure out a way to do ,, . So I tried to cheat thinking that , ,, , would work and even though it didn't, it still connected. Was toying around in training mode and found out you can connect right after it.
That was sick.
If you double wall splat them into the sand bags, can you still score a PB on the other side? Or is it one wall only?
I didn't understand the timing on the dash into 2H+K. I saw it in the past but never was able to be consistent with it. Last night I finally sat down and learned it. I was feeling really good about last night too until I played 1 ranked match against a laggy spamming Pai. The match challenge first showed 5 bars, but it wasn't until the match started that the 1 bar showed. I WAS TRICKED! Made me so mad because I lost. It was so bad that an input took about a second and a half to respond after doing it.
I also found out that you can do the following combo off of .
, , , , . 75 Damage on NH. CH 118.
Gen Fu and lighter.Thanks for this. Do you know what weight classes it doesn't work on? Also, I see you have NH and CH, but what about HCH damage? I won't be able to test anything doa related until at least tomorrow, maybe even later, so I can't check this stuff myself. I'll update the post after I get this info.
Gen Fu and lighter.
For throws, isn't it only NH and CH/HCH?
Counter Throw: Occurs when a Throw beats out another throws, or when a Throw beats out a charged attack. Damage is increased by 25%
High Counter Throw: This means that a character was thrown out of a Defensive or Offensive Hold. Damage is increased by 50%"
ok, then 118 is HCH
I don't care what people say. Let them be ignorant of my character. Greater advantage for me.Makes sense, updating. Also, I hope people stop saying Akira has weak throws, because 75-118 is nothing to laugh at.
I could be getting 112 off of a hi counter throw as a Akira? Ok, officially scrapping as my tool for holders. Nevermind the fact that you aren't even factoring in potential wall damage and danger zones. I haven't been labbing enough as this guy. This is a big help.