Right, that's what I've been doing. Still hella dumb doing 2 HiCH 214Ts and having them with life left, though.
I'm good, 2D fighters are trash except for smash bros.Then you'll LOVE Street Fighter X Tekken as it was originally released. Have fun with that, young sir.
That's why 2P or weak low strikes in general should not be able to cause a K.O. I like fighting matches when you hang on by a sliver instead of just dying from something powerful.Yeah, lots of my matches are ending with a tiny sliver of health left and it becomes a game of "Will he 2P?" Definitely would rather less health.
Also, buff Kokoro's 214T. As far as I know, everyone's 12f throw has been buffed EXCEPT for her 3 part throw. I mean, just why would Ayane's throw do more than Kokoro's?
That's why 2P or weak low strikes in general should not be able to cause a K.O. I like fighting matches when you hang on by a sliver instead of just dying from something powerful.
I'm good, 2D fighters are trash except for smash bros.
I'm good, 2D fighters are trash except for smash bros.
Spoken like a true idiot who knows nothing about the genre, let alone how it's played at high levels.I'm good, 2D fighters are trash except for smash bros.
lol The controls are hard and I hate having to press back to block. It could of easily been made a button. Smash brothers system is competitive and easy to pick up.Spoken like a true idiot who knows nothing about the genre, let alone how it's played at high levels.
Back to block adds strategic depth since it allows for cross-ups and left-right mixups. Block button is too strong, why do you think MK needs to compensate with strong chip damage?lol The controls are hard and I hate having to press back to block. It could of easily been made a button. Smash brothers system is competitive and easy to pick up.
I know this is off topic, but I agree with you Max. I wouldn't say they're bad, but I also dislike 2D fighters for their clunkiness, block mechanics, and unnecessarily hard combos.lol The controls are hard and I hate having to press back to block. It could of easily been made a button. Smash brothers system is competitive and easy to pick up.
lol The controls are hard and I hate having to press back to block. It could of easily been made a button. Smash brothers system is competitive and easy to pick up.
As for DoA5U, I personally hate the bound system. I find little benefit to it over sitdown stuns. I think it looks stupid in single player matches and adds little to the overall gameplay. However, I can see the potential for bounds in Tag matches thanks to the quick tag mechanics.