Problem is, that's not really the case with force techs either. Helena in vanilla and Rachel in 5U are continuously awarded (notice I did not use "rewarded") with continuous pressure for succeeding at a mind game that is overwhelmingly in their favor. It's not a "good" offense as much as a braindead one.How did it go again, good offense should be rewarded with more offense...
That is why the force tech system needed serious re-working from DOA5. But, the "solution" in Ultimate was to make the situation even worse. Give the blender to a powerhouse heavyweight with godly SS abilities and OH resets into easy launch->damage juggles but make it so that in situations where the floored opponent can easily tech-roll to avoid force-tech pressure they STILL get FT invincibility? I mean come on. This is ridiculous.