Codemaster92163
Well-Known Member
You have a copy of DOA5U already? May you be willing to test just a small amount of things for me? I'd appreciate it (:
This thread makes me sad.
I really wish they kept her parry to what it used to be - the same as her counters, just technically worse since there was more recovery and you instantly ran right next to the opponent instead of being able to space yourself out.
I get that she has amazing offensive tools, but what good are they if you can read her correctly just once? Her counters don't give her anything, and half the time leave her in just as bad a position. While her strings are long, they're all predictable, and several of them can be beaten out with a high crush at several points. Her 7K is no longer Godly, even if it's still annoying, and once she's knocked down, she's in a lot of trouble seeing as how she has no wake-up options apart from getting up (and the occasional H+K kick which can only happen in certain situations). Her throw damage is great, yeah, but it WOULD be an easy fix just to tone down her B.U.R.S.T. damage (or add an insanely long recovery animation on it should it whiff) and her 2T damage. Even then, she has exactly 1 low string that's even remotely problematic. Alpha's issue is that she has trouble regaining any offensive position when she loses it, so she's not broken or cheap or whatever, just uneven in terms of her capabilities.
The parry should go, I agree. She doesn't deserve it.
I already know, as evidenced by not only the poll but the posts, that I'm in the minority here. Still, I've been playing as/against Alpha since she was first officially released as a playable character back in Dimensions, and she's really not that difficult to deal with. Hell, not even online (save for 8T which still pisses me off).
They could. They're just not as strat-savvy enough to put in words as you two.Thank you for being the only person against the ban to actually raise valid debatable points. You guys say that her parries leave her in a bad position but from what I have seen in tournament play a majority of the time they work out very nicely for her and get her out of that situation where shes in trouble for having no wake up game. I agree that her strings are predictable but that is the point. The risk Alpha takes in using them is far less than the risk I take for attempting a hold. If my read is successful, I take maybe 15% of Alpha's health. Some characters with advanced holds can do more than that. If my read is incorrect I risk getting stunned, or taking 56% damage from B.U.R.S.T or 30%+ from other grabs.
Every strategy you are presenting to me is "make the right read during the entire course of the match." This wouldn't be an issue if there was a consistent way to do that or if Alpha was just as screwed for making bad reads like she was intended to be. Against other characters such as Sarah, the strategies to defeat them are clear and consistent and that is why even though she is a clear cut above the DOA cast she's not going to get banned.
I've only seen Alpha have trouble to regain momentum in the two matches I presented earlier where in the first the opponent had the player downloaded and in the second the player made too many bad reads. Though I definitely agree with you that she was designed and intended to have trouble regaining momentum. Like you said she isn't broken but extremely uneven and many who support the ban think so as well. In practice her design doesn't add up to what it is supposed to be on paper: A glass cannon. In 5U though she's taking more damage than everybody else so that helps her case. Thanks again for your input. I only wish the Alpha players were capable of the same thing seeing as they could probably provide even more insight.
I provided 4 videos of a strong player using her a few pages back. Two where she dominates, and two where she is being dominated.
I provided 4 videos of a strong player using her a few pages back. Two where she dominates, and two where she is being dominated.
Not sure why you think you look like an idiot. You say they are unfamiliar with the character; could you go into more detail and explain what is being done by players that is wrong and what is right?
You also keep saying people are giving paper arguments. What are these arguments and why aren't they true in practice? Evidence of that would be helpful.
For those in favor of banning, if she's such a godly character than play her yourself and quit bitching. No one's stopping you from using her. That's my biggest pet peeve on this site when people are so concerned about banning/nerfing other characters when they should really be focusing on their own mains.
I think that is what people are afraid of. They dont want this this game to turn into Dead or Alpha (1)5(2) Ultimate.
You guys don't get it, do you? You can't "just focus" on your mains. You have to not only learn & "focus" on your mains, you have to learn how to fight against all of the characters. People who call for nerfs just want the game to be balanced. Mainly the competitive players.