Xbox-One Revealed

Koompbala

Well-Known Member
The design is ugly and I am not happy about a lot of the features they are adding, espically with games not being backwards compatible and all the other stupid shit they mentioned, hopefully they see feedback and make changes, I've always loved the Xbox but this one I am not excited about


Thats the keyword there "feedback" currently I'm leaning towards PS4. I haven't lost hope I'm gonna wait for the console review. Before I get a next gen console. I'm fine with 0 backwards compatibility. Not everything else though. Even if they change that use game fine. I still see myself getting a PS4. The core of XOne I highly doubt will change at all. So big difference in RAM bothers me. The "need" for Kinect fuck Kinect. It was cool when it was optional and didn't sacrifice gaming quality. Even if they change that fine and online everyday thing. Yeah now that I think about it I'm going with PS4. I'm a gamer first not loyalist. I prefer gaming quality over mass media.
 

DeathHand

Active Member
GDDR5 at lower capacity tends to out preform DDR3 at higher compacity.

http://forum.51nb.com/viewthread.php?tid=1216176


Resident Evil 5 (PC) Nvidia GT650M with DDR3 2GB




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Resident Evil 5 (PC) Nvidia GT650M with GDDR5 1GB

damm this game still looks so good to this day...DAT in game cutscene xD



edit :
This is like the Mass Effect 3 ending except everyone knows this is fucked up.
and we know microsoft wont try to make it better like bioware did xD
 

TokyoHeat

Member
Would you mind sharing?

:)

I was trying to find the appropriate link first. Basically these days cpu power matters a lot less concerning games. Tasks like physics and animations that would normaly take up the entire amount of threads available would take less than a tiny fraction of resources from a modern gpu.

It is becoming popular now for pc gamers to buy a dirt cheap and super low-end secondary card to handle physics which would run circles around an more expensive over clocked and water cooled i7.

Microsoft and Sony probably saw fit to invest more budget into the gpu silicon than cpu as the pc environment is becoming more exclusively gpu-centric.
 

synce

Well-Known Member
Jonathan Blow is predicting a lot of scenarios where a game on one machine is 60fps and 30fps on the other. Very possible if PS4 becomes the lead platform.

I doubt that... Even if possible the difference is too big and would just upset X1 users and MS. IMO worst case scenario a few games will be native 1080p on PS4 and something like 900p on X1, and if they're the same res then PS4 will have less frame dips or slightly better effects. Basically a repeat of current gen, but with Sony and MS reversing roles.
 

TokyoHeat

Member
I doubt that... Even if possible the difference is too big and would just upset X1 users and MS. IMO worst case scenario a few games will be native 1080p on PS4 and something like 900p on X1, and if they're the same res then PS4 will have less frame dips or slightly better effects. Basically a repeat of current gen, but with Sony and MS reversing roles.

The difference between sony and ms is much greater than current systems. Also Re5 running on the same graphics card achieved almost double the frame rate on the gddr5 version. It will all come down to which system becomes the lead platform.
 

Force_of_Nature

Well-Known Member
Standard Donor
Hopefully Microsoft doesn't do some fucking annoying thing such as produce a stipulation where multi-platform games are not allowed to look better on the PS4 like what they did to the 360/PS3 this gen. The last thing I'd want is for the PS4 to get gimped because of inferior hardware.
 

Force_of_Nature

Well-Known Member
Standard Donor
Lol, it's like Microsoft doesn't even want to retain any of their 360 fans, nevermind shutting out 3rd parties from producing peripherals for the Xbox 1. Why does MS keep failing with this console? This has to be intentional now.

MS's E3 basically consists of them trying to dig themselves out of the gargantuan hole that they have dug themselves into.
 

TokyoHeat

Member
Lol, it's like Microsoft doesn't even want to retain any of their 360 fans, nevermind shutting out 3rd parties from producing peripherals for the Xbox 1. Why does MS keep failing with this console? This has to be intentional now.

MS's E3 basically consists of them trying to dig themselves out of the gargantuan hole that they have dug themselves into.

It may be due to security and piracy reasons. MS doesn't want their next xbox to be mod central. Total lockdown.
 

shunwong

Active Member
The difference between sony and ms is much greater than current systems. Also Re5 running on the same graphics card achieved almost double the frame rate on the gddr5 version. It will all come down to which system becomes the lead platform.

And what will make one or the other the lead platform?
 

TokyoHeat

Member
There a reason why they have a lower cpu frequency?

I was trying to find the appropriate link first. Basically these days cpu power matters a lot less concerning games. Tasks like physics and animations that would normaly take up the entire amount of threads available would take less than a tiny fraction of resources from a modern gpu.

It is becoming popular now for pc gamers to buy a dirt cheap and super low-end secondary card to handle physics which would run circles around an more expensive over clocked and water cooled i7.

Microsoft and Sony probably saw fit to invest more budget into the gpu silicon than cpu as the pc environment is becoming more exclusively gpu-centric.



 

TokyoHeat

Member
And what will make one or the other the lead platform?

Probably at the cost of the kinnect 2.0 shipping with every console.


That remains to be seen. Most devs are already on the Microsoft platform and what will determine the lead platform going into next gen is what the devs/publishers predict to be the market share leader. The new disc DRM system on Microsoft's platform might be icing on the cake concerning this situation.
 

d3v

Well-Known Member
Just to add fuel to the fire, Mike_Z from Lab Zero has mentioned something about wired controllers still working on the PS4 (though he isn't sure about arcade sticks).
And what will make one or the other the lead platform?
Whichever is easier to program for.
 

TokyoHeat

Member
In response to Raansu about the low cpu frequency. It seems Sony worked with AMD to create a customized GPU that is able to remove work from the CPU onto the GPU itself without taking away in performance from graphical tasks.

What was intriguing was new data on how the PlayStation 4's 18-compute-unit AMD graphics core is utilised. Norden talked about "extremely carefully balanced" Compute architecture that allows GPU processing for tasks that usually run on the CPU. Sometimes, employing the massive parallelisation of the graphics hardware better suits specific processing tasks.
"The point of Compute is to be able to take non-graphics code, run it on the GPU and get that data back," he said. "So DSP algorithms... post-processing, anything that's not necessarily graphics-based you can really accelerate with Compute. Compute also has access to the full amount of unified memory."
"The cool thing about Compute on PlayStation 4 is that it runs completely simultaneous with graphics," Norden enthused. "So traditionally with OpenCL or other languages you have to suspend graphics to get good Compute performance. On PS4 you don't, it runs simultaneous with graphics. We've architected the system to take full advantage of Compute at the same time as graphics because we know that everyone wants maximum graphics performance."
http://www.eurogamer.net/articles/digitalfoundry-inside-playstation-4
 

TokyoHeat

Member
Just to add fuel to the fire, Mike_Z from Lab Zero has mentioned something about wired controllers still working on the PS4 (though he isn't sure about arcade sticks).

Whichever is easier to program for.

They are both the same as far as ease of programming goes. At this point it is about who the publishers believe will sell the most consoles.
 

ScattereDreams

Well-Known Member
It may be due to security and piracy reasons. MS doesn't want their next xbox to be mod central. Total lockdown.


Game pirating and mods will always exist. It won't be long before they crack the xb1 either, but MS shouldn't punish everyone because of that. They should still give their loyal xbox fans a proper gaming experience. They're failing to do so.
 

TokyoHeat

Member
Game pirating and mods will always exist. It won't be long before they crack the xb1 either, but MS shouldn't punish everyone because of that. They should still give their loyal xbox fans a proper gaming experience. They're failing to do so.

Possibly it is more about pleasing the publishers than punishing everyone for the actions of few.
 
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