no. story mode has not changed.
As much as i would love to see individual character endings return as well, nothing has been announced & it remains highly unlikely that they will give us individual character endings like the CG ones in DOA3 & DOA4 seeing as though they already have the massive story mode in DOA5 already. They will most likely just expand on that by adding story interludes for the new characters.I'm actually looking forward to individual character endings. Do you know if there's gonna be individual character endings? Game's about 6 weeks away. Hopefully we get some news on that! =)
They will most likely just expand on that by adding story interludes for the new characters.
Mortal Kombat 2011 story mode > DOA5 story mode in every way imaginable. Team Ninja should rather leave story modes to the people who actually know what they are doing. Was MK's story cheesy? Sure. But it was still the best damn story mode in any fighting game ever.
At least tell me they are adding a CG intro to DOA5U. Booting up the DOA5 disc and having nothing but the DOA5 logo show up makes the game feel so... low budget/cheap.
Also if they announce a Ultra DOA5 after this then I will go out and shoot somebody. This crap needs to stop. TN should save any leftover ideas they have for DOA6. Which should not be released for at least another 2 years.
The best worthless mode in a fighter. Single player content is important, but story mode isn't good in any fighter.
You know, I actually kind of liked SC3's story mode and all the extra crap that came with it.
Competitively the game was terrible, but the amount of fanjunk was amazing.
Isn't that what the DoA 5 story mode was essentially?"Story mode" in a fighting game should really only serve a few purposes:
1) Letting you get down the basic fundamentals of the game
2) Make the characters you want to play as seem cool and appealing
3) Be hilarious
The more of that junk you have sandwiched in there, the better it'll be.
1. Yeah, they tried. I never felt like I was playing the game, though, because I was focused on only one gimmick every match. Plus, they never teach you abut essential things like slow escaping and frame advantage.Isn't that what the DoA 5 story mode was essentially?
1. I'm pretty sure they at least attempted this during the story mode with the challenges.
2. The "cool and appealing" factor may vary between character to character. Although some characters were not playable at all in the story mode.
3) There were a few scenes here and there that gave me a laugh. Notably the Hayabusa/Zack exchange and Brad Wong/Eliot shenanigans.
Isn't that what the DoA 5 story mode was essentially?
1. I'm pretty sure they at least attempted this during the story mode with the challenges.
2. The "cool and appealing" factor may vary between character to character. Although some characters were not playable at all in the story mode.
3) There were a few scenes here and there that gave me a laugh. Notably the Hayabusa/Zack exchange and Brad Wong/Eliot shenanigans.