Which new DOA5U character do you think will fare better than the rest?

Which new DOA5U character do you think will fare better than the rest?


  • Total voters
    70

Rikuto

P-P-P-P-P-P-POWER!
Leon is not ALL slow hard hitting strikes he also has one of best pressure strings of all the grapplers with his p6p/p,k,or 2k and 6pp/p,k, or 2k and from what i remember all mixup options from those strings are safe. not to mention 2kk is great at opening an opponent up and breaking their defense. He also retained 33p and its properties in 5U giving him a good ranged sitdown stun that high crushes.

Lets not also forget like the rest of the grapplers getting hi-counter thrown by Leon means you'll be eating a shitload of damage accept unlike the other grapplers Leons damaging throws hurl them a good distance for potential wall/dangerzone damage on top of the already high damage like dervish throw and desert falcon

He was mediocre in 4 simply because ALL the grapplers got fucked in that game so if they use his DOA3 iteration as a template along with taking advantage of 5's mechanics with some good guaranteed set ups then i can easily see him being mid tier at worst.

Leon's frame advantage super pressure is unlikely to ever return to the levels of 3.1.

I would expect him to play similar to 4, but with a lot more environmental control and guaranteed damage setups.
 

UpSideDownGRUNT

Well-Known Member
Jacky is definitely going to be top tier but you never know he might be a rare case like Pai and end up being mid tier.

Rachel is likely to be low-high tier or high-mid she'll be a force to reckon with in the right hands but her lack of speed will probably be her downfall.

Momiji I actually think will be low-mid tier or high-low her double jump is rather gimmicky and a bit limited and it's said that she's much slower than Hayabusa and Hayate and since she usesmoves from both characters (seriously why DOES Momiji have Hayate's 7Ph?) it seems like she'd be pretty unsafe too.

Leon will probably be high-mid but may be a lil bit higher seeing as Leon is a bit faster and harder hitting in 5U as well as a slight change in fighting style it could mean a leaner and meaner Leon.

Ein depending on his properties he will be either low-mid or high-mid he does have is OH back and it seems he's more hard hitting but if that info that was released is to believed he has a slower punch than Leon and that could be bad for him.
 

Sly Bass

Well-Known Member
Premium Donor
Leon's frame advantage super pressure is unlikely to ever return to the levels of 3.1.

I would expect him to play similar to 4, but with a lot more environmental control and guaranteed damage setups.

Rikuto, if you are going to be playing Leon in 5U, then I think you and I could become very good friends. He was always my main since I started playing 2U. I plan on blowing the lid off this character in terms of finding out what he can do.
 

EMPEROR_COW

Well-Known Member
Premium Donor
Leon's frame advantage super pressure is unlikely to ever return to the levels of 3.1.

I would expect him to play similar to 4, but with a lot more environmental control and guaranteed damage setups.

I'm hoping they make him a little more unique.
Maintaining his DOA3/4 tricks but .. give him a sort of a new feel like they did with Bayman.

I'm really curious about the ground bounce air throw ..I'm wondering if his juggle potential got improved somehow..
 

Argentus

Well-Known Member
I'm hoping they make him a little more unique.
Maintaining his DOA3/4 tricks but .. give him a sort of a new feel like they did with Bayman.

I'm really curious about the ground bounce air throw ..I'm wondering if his juggle potential got improved somehow..


I hope he's more focused on guard breaks and offensive holds. Yaknow, focused more on overpowering the opponent than juggles or stuns.
 

Russian-chiropractic19

Well-Known Member
Standard Donor
He would have to really mostly on chip damage in that case.you want to guard break them so you can lauch them and get big damage if he's lucky then his guard breaks will give him enough advantage to hit,giving people a reason to hold,giving him time to land his more powerful throws.

I can't see how doing nothing but knock backs is going to allow him to get big damage outside of a danger zone.
 

Argentus

Well-Known Member
He would have to really mostly on chip damage in that case.you want to guard break them so you can lauch them and get big damage if he's lucky then his guard breaks will give him enough advantage to hit,giving people a reason to hold,giving him time to land his more powerful throws.

I can't see how doing nothing but knock backs is going to allow him to get big damage outside of a danger zone.


1) Sending them flying is really satisfying.
2) Just have damage scale to how far they fly lol.
 

David Gregg

Well-Known Member
Saw those Japanese gameplay footages. Jacky is S tier for sure. Retained all of the things that made him great in VF he'll be just like his sister. Ein and Momiji (and this may just have been b/c the players weren't that good with them) didn't seem amazing to me. I can see now just how similar Momiji is to Hayate which I don't think is a good thing.

 

Zeo

Well-Known Member
Momiji has Hayate's 6PP, PPPP, 3PP, 7P and what looks like his 2P but with a followup. She seemed to recover incredibly fast from her 6PP which means it's probably pretty safe. Anyways those are some of his better strings.

On top of that this Momiji player didn't even use any of her double jump stuff which if it's not a gimmick, will probably be where she's really scary. I'm not worried one bit about her, she doesn't look quite like top tier material but more than likely will be High or High-Mid.

Ein on the other hand looks exactly the same with some nerfs which is horrible because a DOA4 character ported into DOA5 can't take advantage of the DOA5 system and that's very bad. He's looking low, or mid-low. Very disappointed so far but I'll save my assumptions until we have a changelist and he's been broken down. So far he's easily looking like the weakest (or 2nd weakest) newcomer.
 

Xernuht

Well-Known Member
Jacky is a VF character. Even if his neutral parry is removed/made a hold, he will be a force to be reckoned with.

Rachel... I can see her being a strong option, but unless the system's changed more than people are saying, she won't see as much use in high-level play.

Momiji will likely be used a lot early in the game's life, but will lose popularity quickly and won't see use in tournaments unless someone devotes themselves to her like Master with 'Busa, and her double jump has some very dangerous tools.

Ein will end up like Hitomi: loved online for fundamental shenanigans exploitable in the laggy environment, and having excellent damage potential, but a lack of that extra something special to him will hamper his progress on the competitive scene.

Leon will end up a specialist character like Bayman, only ever used by those devoted to his style.
 

David Gregg

Well-Known Member
Rachel... I can see her being a strong option, but unless the system's changed more than people are saying, she won't see as much use in high-level play.

This is the only thing that I disagree with you on. When I see Rachel I think of Spartan + air throws + very convenient bounds.
 

Blazeincarnated

Well-Known Member
Rachel will be Goddess Tier.... (See what I did there? LMAO)
Jacky is a VF character..........-__- speaks for itself.
Momiji will be a mixture of Ryu and Hayate, so I can see her being dangerous in the right hands.
Ein..... Good Vibrations (Lol)
Leon....... Strongest man in the world, what can you say? lol
 

Xernuht

Well-Known Member
This is the only thing that I disagree with you on. When I see Rachel I think of Spartan + air throws + very convenient bounds.

Considering DOA5 is my first step into the franchise, I can't say anything about Spartan. Also, I said she'd be strong, probably in the A-tier range. I also said that she wouldn't be seen a lot in tournaments unless she's extremely good.
 

SilverForte

Well-Known Member
Momiji looks pretty solid so far, I really like her hold and throw animations.

Ein.. I hope there are some moves we just haven't seen yet because he looks exactly the same. I hope they didn't just copy paste him and at least updated his current moves at least.
 

virtuaPAI

I am the reason why you are here!!!
Staff member
Administrator
Rachel. She is a heavy weight grappler, that hits hard. Played in the right hands she will be very hard to beat. I have noticed that the VF characters have been very overated in this game. They are good, but have yet to be shown to be any better than the DOA cast. The tournaments I have seen won were with DOA characters.
 

Xernuht

Well-Known Member
Rachel. She is a heavy weight grappler, that hits hard. Played in the right hands she will be very hard to beat. I have noticed that the VF characters have been very overated in this game. They are good, but have yet to be shown to be any better than the DOA cast. The tournaments I have seen won were with DOA characters.

Their frame data mostly gives them an edge. However, within DOA's mechanics, they're quite a bit trickier to use than the DOA characters, which is why so few VF characters are seen in tourneys or Top 8.

If Jacky plays anything like Jann Lee, though, we're in for a rough first month or two. VF frames with JL's raw damage... yeesh.
 

Zeo

Well-Known Member
It's easy to choke with VF characters (particularly Akira) due to their inputs and unique predictability for each character. On top of that there aren't too many VF char specialists going to tourneys to my knowledge. Jacky will be a great character, as far as how he'll do in tourneys, that depends on the players comfortable enough to use him over a DOA character in the competitive scene.
 
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