Tokkosho
Well-Known Member
I've been using Pai for awhile now, and i noticed she has a lot of stuff she needs. I'm just gonna name a few off the top of my head, feel free to add what you would like.
1. Her holds to lead to a truly guaranteed follow up, meaning, not slow escape-able, even if they were to reduce the frame advantage to tighten up timing, as long as she gets guaranteed follow-ups, she'll be a lot better imo.
2. 4P to crush highs. the movement in this attack makes it appear to be for punishing whiffed attacks when people are just throwing them out when theres space, but you'll often get poked out of it by those random attacks. (it also looks like it would crush highs)
3. Hakkeshou stance to parry all highs and all mids. I think she needs this to just be a safer move and make it less of a guessing game for Pai
4. Hakkeshou punch to be much more reliable. Often times going into hakkeshou people counter, also pretty often this will cause Pai to then be behind the person, and her punch juggle starter will no longer cause a launch, and if you use the follow up i do, you need to follow-up immediately, so this will screw you up entirely, and god forbid they tech roll because then they have advantage over you... actually i just tested this, it appears to depend on what side your on, but ima leave this cause i still don't like how it doesn't always launch EDIT: actually nvm, doing this onling no matter which way ill often still get the same effect....
5. Meishou (however you spell it, her back turn stance) to give SOME kind of evasion. Honestly, this stance seems really shitty to me except to maybe mix it up every so often. It offers barely any evasion, none thats actually useful, and the follow ups really aren't very good.
6. 44KK to push back a little less. now i haven't really spent much time in training with this, but the only time i can seem to be able to do a guaranteed launcher after it is when im in there face (usually after 4P) i know there are other ways to set up for it and get a guaranteed launcher, but as one of her few guaranteed set-ups i think you should be able to use it more generally, especially when its so slow and 2 highs
Well thats pretty much what i got, i would also love for 6P to be 10 frames but that would be overkill lol, add on what you think she needs. EDIT: 46K to back stun like the K in PPK would be nice too, but not necessary, just nice.
1. Her holds to lead to a truly guaranteed follow up, meaning, not slow escape-able, even if they were to reduce the frame advantage to tighten up timing, as long as she gets guaranteed follow-ups, she'll be a lot better imo.
2. 4P to crush highs. the movement in this attack makes it appear to be for punishing whiffed attacks when people are just throwing them out when theres space, but you'll often get poked out of it by those random attacks. (it also looks like it would crush highs)
3. Hakkeshou stance to parry all highs and all mids. I think she needs this to just be a safer move and make it less of a guessing game for Pai
4. Hakkeshou punch to be much more reliable. Often times going into hakkeshou people counter, also pretty often this will cause Pai to then be behind the person, and her punch juggle starter will no longer cause a launch, and if you use the follow up i do, you need to follow-up immediately, so this will screw you up entirely, and god forbid they tech roll because then they have advantage over you... actually i just tested this, it appears to depend on what side your on, but ima leave this cause i still don't like how it doesn't always launch EDIT: actually nvm, doing this onling no matter which way ill often still get the same effect....
5. Meishou (however you spell it, her back turn stance) to give SOME kind of evasion. Honestly, this stance seems really shitty to me except to maybe mix it up every so often. It offers barely any evasion, none thats actually useful, and the follow ups really aren't very good.
Well thats pretty much what i got, i would also love for 6P to be 10 frames but that would be overkill lol, add on what you think she needs. EDIT: 46K to back stun like the K in PPK would be nice too, but not necessary, just nice.