werewolfgold
Well-Known Member
In a perfect world, given, we'll say, standard execution prowess (not everyone can be that Desk guy), how much damage should one be able to get from a successful attack and the follow up combo? Before being forced back to neutral, or before the opponent can counterattack or hold? For parameter purposes, lets say it's a 25 frame attack that you're starting out with.
On one hand, too low of damage allows for more mistakes and sloppy gameplay. And there is risk/reward to consider. Yet, I'm not a huge fan of getting hit and then for all intents and purposes being able to put down my controller and go make myself a sandwich (I guess that's more of a "how long does it take before I can do something again" thing). I mean, Bushido Blade is cool as a concept, and it's realistic, but there may be some downsides.
This is kind of general, since things can get complicated with damage modifiers and lifebar size preferences. But, where do you think that the sweet spot is? Just curious. With this game being what it is, I wanted to take everyone's temperature.
Full disclosure: I think 25 - 35% is decent. 35 - 45% is acceptable as well. Kind of a "3 strikes, you're out" feel to it.
On one hand, too low of damage allows for more mistakes and sloppy gameplay. And there is risk/reward to consider. Yet, I'm not a huge fan of getting hit and then for all intents and purposes being able to put down my controller and go make myself a sandwich (I guess that's more of a "how long does it take before I can do something again" thing). I mean, Bushido Blade is cool as a concept, and it's realistic, but there may be some downsides.
This is kind of general, since things can get complicated with damage modifiers and lifebar size preferences. But, where do you think that the sweet spot is? Just curious. With this game being what it is, I wanted to take everyone's temperature.
Full disclosure: I think 25 - 35% is decent. 35 - 45% is acceptable as well. Kind of a "3 strikes, you're out" feel to it.