Christie and
Kokoro are wenches for Alpha players because they can pressure Alpha to a wall fairly easy, and just rape her from there. They also have a lot of low attacks that can avoid R.U.S.H, and that's by far Alpha's best throw since it can absolutely murder anyone that tries a wake-up kick from a bad distance or spams highs. Her second best, B.R.E.A.K can also be useless because it goes high, and Kokoro and Christie have a tendency to go low and avoid her OH all the time, mostly by accident! Her 4P crush also comes in handy against these two, and is an unholdable stumble stun, it may not be great for a follow up attack, but this stumble actually serves a very important purpose that I'll let you figure out.
Advice against these two? Master the parry. Lots of lows and mids for Christie mean you can parry her a lot. If you can tell she's going for a high instead quickly go for a R.U.S.H.
I'm sure some would argue
Helena is a pain for Alpha, but I would have to disagree. Since her BKO stance allows for some really annoying D.I.V.E.S. Once she stops trusting her own stance, cancel out of her float and use her OH. 6KK the **** out of her and don't forget to finish with 66P. If it's blocked go for an EASY OH or R.U.S.H. Do not let Helena build momentum of any sort.
Brad Wong can be an absolute cake-walk for an experienced Alpha. His back is expose a lot, and he also lays down which makes him highly vulnerable to getting stringed into 6KK and that blessed dive. He'll get annoyed and before you know it you'll nail a high counter throw that takes half of his health if he isn't dead already from dives.
Ayane and
Kasumi can be formidable opponents. Make sure you R.U.S.H a lot and catch them with
if they come hurling at you. Sometimes you can follow up with B.U.R.S.T, Alpha's strongest throw.
Hayabusa has a lot of ways to avoid Alpha's offense, and this can get a little annoying. If he starts disappearing a lot fight fire with fire and dive into him every chance you get.
Rig and
Sarah are easy pickings because of all their highs. For these two avoid OH and make sure R.U.S.H is being used as often as it can be.
Bayman and
Bass will find it difficult to avoid Alpha's speed an offense and can be gobbled up fast by OH and easy combo strings that can be used on heavyweights. Beware Bayman and
Tina's OH near walls. No wake-up could mean guaranteed damage to Alpha as soon as she gets up.
-- Post more soon. If you wanna play against a fairly fantastic Alpha, send me an invite.