New optimal damage combo for bouncy walls if you use either 8PP or 66PP. This only deals more damage on Hi Counter and you have to hit the walls with either 8P or 66P to start.
Alpha:
66PP or 8PP > 3P > 3P > Air Throw.
7 more points than SH combo.
Super Light:
8PP or 66PP > 3P > 6PPP
6 more points than super heavy.
Light to Gen Fu.
66PPH or 8PPH > 3P > P6PP
2 more points thanSH combo.
Super Heavies:
Same as the Old combo, 66PPH or 8PPH > 3P > Air Throw
These combos still apply on explosive bouncy walls in Fuel and Fireworks.
Alpha:
66PP or 8PP > 3P > 3P > Air Throw.
7 more points than SH combo.
Super Light:
8PP or 66PP > 3P > 6PPP
6 more points than super heavy.
Light to Gen Fu.
66PPH or 8PPH > 3P > P6PP
2 more points thanSH combo.
Super Heavies:
Same as the Old combo, 66PPH or 8PPH > 3P > Air Throw
These combos still apply on explosive bouncy walls in Fuel and Fireworks.