Get a Critical Burst? Close to the Stun Threshold? Don't feel like risking a WRK for a 3K or just a normal K launch? Feel like just messing with someone's head?
Then I have the solution for you.
Standing resets. That's right, standing resets.
Leon has them, you play Leon, so now you have them.
Let's start at the top. The optimal thing to do with Leon when he gets himself a Critical Burst is to examine his surroundings and either 8PPP or WRK into his juggle of choice. Optimal? Yes. Damaging? Even more so. Absolutely soul crushing? Not unless you are standing next to a table. Often times we have strong doubts about getting that WRK or we might not have the timing necessary to get a buffered dash for the 8PPP. With standing resets you won't have to risk dropping combos, only risk maintaining pressure in a way only Leon can. If you get yourself a Critical Burst you have multiple options available for you.
1) 33P. Yes, our #1 most useful strike ever. It crushes highs, is an i16 frame mid strike, deals 28 damage, and puts our opponent into a Sit Down Stun. All on Normal Hit. It leads to His one Guess Setups with a 7P followup, a Pseudo Unblockable setup with 3K into 46P that grants good advantage, and is just plain awesome to view from the front. So what does this wonderful Cross Slash do and how do we optimize it?
Try it out. Get a Critical Burst, hell just do two in a row. Very soon you could find yourself... in a much, much...worse situation than calls for. This strike does provide a standing reset against an opponent who has been put into a Critical Burst, knocking them a meter away from you and leaving you at...-3 or down to -7 based on Stagger Escaping. It's a reset but not a very good one. NEXT!
2) 4P. Bet you didn't see that one coming. 4P, the 16 frame tracking high punch. It has two followups, 4PK and 4P6K, deals 24 damage and leaves you at +8 to +3 on all hit types except against an aerial opponent. As a combo you are forced to guess a followup of either a high or mid kick, at higher thresholds you can get air throw in off the 4PK. Off 4P6K you are at +15 to +9 and the strike itself is semi safe at -5.
So how does this work? You can't get 4P to combo into itself so you have to go to the end of the Stun Threshold to find out. If your opponent doesn't see it coming you just nailed yourself a fairly well earned +3. If your opponent sees you scoping them out, you could be as low as -1 (which is still fairly good might I add).
3)And finally, I present his best standing reset available. The one, the only, 2P. Yes, 2P. Everybody has a standing reset 2P so this might not be as such a unique thing to be amazed at but think about it. A Critical Burst reset by a 2P from Leon. It has to be the biggest mindfuck he has next to breakable object One Guess Setups (a Leon who doesn't Air Throw might actually be a bigger one now that I think about it). But seriously, 2P. +1 on hit, leaves him crouching (an easy beginners WRK practice session), and is safe on block at -4.
Use it, abuse it, and learn to have a third standing reset at +9! That's right, +9. But what about Slow Escaping? +5 if they are on point. Not bad at all though you do knock your opponent back 1 meter. At this kind of advantage you have many options available aside from standing throws.
I may be crazy in saying these are good options to consider in the proper settings, but sometimes all Leon needs to be at is +.
Next time, what does Leon actually do in his spare time away from the ring? Does he trek across deserts in hopes of proving his worth? Does he plant flowers? Eat pizza? And though we may joke about it, is he truly a home renovator? Many questions and it is our goal to seek the truth and deliver to you, our fans, the information you desperately ask for.
I'm XZero264, and this has been another session of "Leon's Desert Tech," see you next time.