Lost_in_Tactics
Member
I tried out Virtua Fighter 5 today (playing training as I type this) first time in my life playing any VF game.
Anyways,
I've stumbled upon stuff. Pai's basic moves are stupid easy to perform on here. Whereas, on my Xbox One version of DOA5LR her basic moves "many times I fail to perform" when I say moves -- I am talking about her simple, basic, poke type moves not combos.
Example:
Her 3P, Charged K, followed by pressing the hold button (for fake out) is hard as hell to perform on DOA5. I always chalk it up to my retarded muscle memory or wack noob reflexes.
But then...
I jump on VF5 - boom. Haven't failed it once - the same move?? You got to time it in DO5 (press the hold button somewhere within the animation she starts turning for the kick) but here inVF5.... I can do perfectly! All that matters, is I press the buttons consecutively without missing the rhythm . (I like it better this way) it's a simple move should not be difficult requiring some special timing imho. It's not some ultra combo. Then again I'm a noob, so my opinion is as educated as a banana peel speaking at a NASA conference.
That said, there are many other simple things like this refelecting my example, regarding her moves, that are harder to execute on DOALR, yet simple as hell here on VF5FS.
So is this some sort of "make the simple moves harder" for DOA5 to give it more technicality or something?
Genuinely curious here. Also, I love how she moves much faster in VF5. Faster as in her normal walk speed. Great for spacing.
Anyways,
I've stumbled upon stuff. Pai's basic moves are stupid easy to perform on here. Whereas, on my Xbox One version of DOA5LR her basic moves "many times I fail to perform" when I say moves -- I am talking about her simple, basic, poke type moves not combos.
Example:
Her 3P, Charged K, followed by pressing the hold button (for fake out) is hard as hell to perform on DOA5. I always chalk it up to my retarded muscle memory or wack noob reflexes.
But then...
I jump on VF5 - boom. Haven't failed it once - the same move?? You got to time it in DO5 (press the hold button somewhere within the animation she starts turning for the kick) but here inVF5.... I can do perfectly! All that matters, is I press the buttons consecutively without missing the rhythm . (I like it better this way) it's a simple move should not be difficult requiring some special timing imho. It's not some ultra combo. Then again I'm a noob, so my opinion is as educated as a banana peel speaking at a NASA conference.
That said, there are many other simple things like this refelecting my example, regarding her moves, that are harder to execute on DOALR, yet simple as hell here on VF5FS.
So is this some sort of "make the simple moves harder" for DOA5 to give it more technicality or something?
Genuinely curious here. Also, I love how she moves much faster in VF5. Faster as in her normal walk speed. Great for spacing.