Camel with 2 thumbs
Well-Known Member
the inputs from the SE are preserved and are combined with the button press, producing some unwanted results.
for example. let's say im using Ein and im fighting a hitomi, let's say i get tagged with a 2h+k making me minus -5, i make the read that the hitomi is either going to
A. 6t
B. 6k
C. 2H+K again
in order to beat those options, i opt to jab, since a fast standing jab will beat all 3 of these options, but to land it, i have to SE to lessen the stun, so i make a quick circles with the d pad and sometimes the jab will come out fine, but other times i get 236p which is definitely not the move i want. If i do the back and forth method of SE sometimes i'll get ein's 46p. basically because all these inputs are done is such a quick succession, the game is combining them all into one motion, is there a way around this or is it just something you have to deal with?
for example. let's say im using Ein and im fighting a hitomi, let's say i get tagged with a 2h+k making me minus -5, i make the read that the hitomi is either going to
A. 6t
B. 6k
C. 2H+K again
in order to beat those options, i opt to jab, since a fast standing jab will beat all 3 of these options, but to land it, i have to SE to lessen the stun, so i make a quick circles with the d pad and sometimes the jab will come out fine, but other times i get 236p which is definitely not the move i want. If i do the back and forth method of SE sometimes i'll get ein's 46p. basically because all these inputs are done is such a quick succession, the game is combining them all into one motion, is there a way around this or is it just something you have to deal with?