Drake Aldan
Well-Known Member
Leon's not too complicated when it comes to combos, but it's nice to have everything in one place, right? Feel free to contribute (anything new).
There is some redundancy for simplicity's sake.
Everything (for now, anyway) is pretty much taken from UprisingJC's Leon Combo Video.
All combos tested with "Fast" stagger escape.
---
CH
- , (85)
- While Rising , (86)
- , (Guaranteed ground throw attempt, 63-81)
- , , (Guaranteed ground throw attempt, 90)
---
CH
- (66) (Dash in deeply with , but do not hold it so long that you end up doing "Shoulder Tackle".)
- (51) (Necessary at tip range.)
---
, (75)
---
- (40)
- (Guaranteed ground throw attempt, 48-66)
---
, , (58)
, , , (77)
====
Did you stun your opponent near a wall?
, W!, (+60)
, W!, (+52)
, W!, (+73)
If you can scare your opponent into holding, does 103 damage.
does 127.
(If you do not get Hi-Counter, will only do 88 damage, so don't be ashamed to use if you don't have the speed.)
===
To Critical Burst:
CH , (60)
---
CH
- , (74) (You may omit the from for -12 damage.)
- , (63)
- , (65)
- , , (63) (You must be close enough for to hit.) (Blockable if Critical Hold is at Fastest)
---
, , (61) (Blockable if Critical Hold is at Fastest)
---
- , (54)
- , , (63) (Because of 's step-in, is more consistent here.) (Blockable if Critical Hold is at Fastest)
- , (58) (Blockable if Critical Hold is at Fastest)
---
, , (65) (Blockable if Critical Hold is at Fastest)
---
, , (58) (The in whiffs if you are hitting from farther away.) (Blockable if Critical Hold is at Fastest)
====
Finish your Critical Burst with:
While Rising , (+61)
While Rising , , (+63) (Middleweights)
While Rising . , (+73) (Lightweights)
While Rising , , (Guaranteed ground throw attempt, +68) (May whiff on Lightweights)
, , (+69) (Gen Fu and below)
:[p+k]: (+80 Power Blow)
:[[p+k]]:, (), , , (+93 Power Launcher)
:[[p+k]]:, (), While Rising , (+98 Power Launcher) (Middle/Lightweights)
====
Stage-Specific Combos:
The Tiger Show, hitting the tiger from the ring of fire –
---
Table/wallbreak stun in Home – Run in deep and either
- , ,
- ,
---
Hit the blue generator in Scramble (construction site) – , (You can mash during the cinematic to make timing easier.)
---
Hit the big bumper in The Show –
---
Hit the flying car in Scramble – Run forward (as soon as car hits), ,
---
Hit the grounded white car/steel girdle in Scramble – , (Time it carefully.)
---
Temple of the Dragon – Any combo leading into Power Launcher, run in deep and either
- , , (+111)
- , (Guaranteed throw attempt, +73-91) (4K may break the floor if you are on the upper levels.)
---
RPG! in Hot Zone –
(, is possible. The opponent can tech to avoid being mounted, but it could be worth a shot.)
---
Hit the helicopter (Power Blow) in Hot Zone – Run forward, ,
---
Hit the sandbags in Hot Zone – You may use any launch or go for CB. If you go for a Back Catapult in your combo () you will not get a wallsplat against the sandbags (you won't trigger the tank). (ed. as of 1.03 you will trigger the tank!)
There is some redundancy for simplicity's sake.
Everything (for now, anyway) is pretty much taken from UprisingJC's Leon Combo Video.
All combos tested with "Fast" stagger escape.
---
CH
- , (85)
- While Rising , (86)
- , (Guaranteed ground throw attempt, 63-81)
- , , (Guaranteed ground throw attempt, 90)
---
CH
- (66) (Dash in deeply with , but do not hold it so long that you end up doing "Shoulder Tackle".)
- (51) (Necessary at tip range.)
---
, (75)
---
- (40)
- (Guaranteed ground throw attempt, 48-66)
---
, , (58)
, , , (77)
====
Did you stun your opponent near a wall?
, W!, (+60)
, W!, (+52)
, W!, (+73)
If you can scare your opponent into holding, does 103 damage.
does 127.
(If you do not get Hi-Counter, will only do 88 damage, so don't be ashamed to use if you don't have the speed.)
===
To Critical Burst:
CH , (60)
---
CH
- , (74) (You may omit the from for -12 damage.)
- , (63)
- , (65)
- , , (63) (You must be close enough for to hit.) (Blockable if Critical Hold is at Fastest)
---
, , (61) (Blockable if Critical Hold is at Fastest)
---
- , (54)
- , , (63) (Because of 's step-in, is more consistent here.) (Blockable if Critical Hold is at Fastest)
- , (58) (Blockable if Critical Hold is at Fastest)
---
, , (65) (Blockable if Critical Hold is at Fastest)
---
, , (58) (The in whiffs if you are hitting from farther away.) (Blockable if Critical Hold is at Fastest)
====
Finish your Critical Burst with:
While Rising , (+61)
While Rising , , (+63) (Middleweights)
While Rising . , (+73) (Lightweights)
While Rising , , (Guaranteed ground throw attempt, +68) (May whiff on Lightweights)
, , (+69) (Gen Fu and below)
:[p+k]: (+80 Power Blow)
:[[p+k]]:, (), , , (+93 Power Launcher)
:[[p+k]]:, (), While Rising , (+98 Power Launcher) (Middle/Lightweights)
====
Stage-Specific Combos:
The Tiger Show, hitting the tiger from the ring of fire –
---
Table/wallbreak stun in Home – Run in deep and either
- , ,
- ,
---
Hit the blue generator in Scramble (construction site) – , (You can mash during the cinematic to make timing easier.)
---
Hit the big bumper in The Show –
---
Hit the flying car in Scramble – Run forward (as soon as car hits), ,
---
Hit the grounded white car/steel girdle in Scramble – , (Time it carefully.)
---
Temple of the Dragon – Any combo leading into Power Launcher, run in deep and either
- , , (+111)
- , (Guaranteed throw attempt, +73-91) (4K may break the floor if you are on the upper levels.)
---
RPG! in Hot Zone –
(, is possible. The opponent can tech to avoid being mounted, but it could be worth a shot.)
---
Hit the helicopter (Power Blow) in Hot Zone – Run forward, ,
---
Hit the sandbags in Hot Zone – You may use any launch or go for CB. If you go for a Back Catapult in your combo () you will not get a wallsplat against the sandbags (you won't trigger the tank). (ed. as of 1.03 you will trigger the tank!)
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