MajesticBlue
Active Member
Yomi and aspects of the mind is by far my favorite part of competitive fighting games. There has been lots of discussion of yomi and frame reading the last few days, so I was curious if other players wanted to discuss aspects of the nature. What is hard is, as previously stated, you can't teach it. I hate to say it but I fear it is something nautral. Still, nothing saying we can't try and improve what we have.
One of the topics I would like to cover is pschological advantage. Making something out out of nothing. This has always been something I avoid, it does have it's place though. This is that magical aspect of no longer playing theory fighter and moving into the realm of putting things into practice. Somethings just seem to elicit a specific kind of response. Or even making somebody hesitate when they have no reason to do so. Regardless of frame data.
Another interesting thing I think worth a mention is the illusion of yomi. This is something I studied trying to get good at Doa 4 and DoaD. I kind of developed an odd play style after a while. Pretty much I treated every situation like this. Try to find something that beats as many options as possible, then try and find the only true mixup off of it. So every situation I understood was an option select. Pretty much it is putting all of your eggs into the basket and trying to win via really simplistic conditioning. This is kind of like turning yomi into math, and giving yourself the best odds in a situation with option selects. I was playing fighters like they were turn based rpgs. While it can work, it didn't feel very effective at times. This can be another place where frame data fits into yomi.
Are any Doa players in the community known for their math and frame heavy gameplay?
We can go over general mindsets and ways to approach the game. This is the element that seperates the great from the best. If you can approach the game with an effective mindset, you are one step closer to improvement.
One of the topics I would like to cover is pschological advantage. Making something out out of nothing. This has always been something I avoid, it does have it's place though. This is that magical aspect of no longer playing theory fighter and moving into the realm of putting things into practice. Somethings just seem to elicit a specific kind of response. Or even making somebody hesitate when they have no reason to do so. Regardless of frame data.
Another interesting thing I think worth a mention is the illusion of yomi. This is something I studied trying to get good at Doa 4 and DoaD. I kind of developed an odd play style after a while. Pretty much I treated every situation like this. Try to find something that beats as many options as possible, then try and find the only true mixup off of it. So every situation I understood was an option select. Pretty much it is putting all of your eggs into the basket and trying to win via really simplistic conditioning. This is kind of like turning yomi into math, and giving yourself the best odds in a situation with option selects. I was playing fighters like they were turn based rpgs. While it can work, it didn't feel very effective at times. This can be another place where frame data fits into yomi.
Are any Doa players in the community known for their math and frame heavy gameplay?
We can go over general mindsets and ways to approach the game. This is the element that seperates the great from the best. If you can approach the game with an effective mindset, you are one step closer to improvement.