Codemaster92163
Well-Known Member
Before any of you get excited, these are PSEUDO force techs (i,e, they're not guaranteed). However, they're quite useful to maintain constant pressure and virtually eliminate wake-up kicks from your opponent's arsenal. Also, I'm not saying no one has ever used these before, but it's unlikely that any of us realized that they were indeed PFTs.
This is the riskier, but higher rewarding, FT option. What you're going to do is finish your juggles with , do a short dash forward, then use P+K to tech them up. The dash is important, or else you may whiff and eat a kick. The scenarios that follow are:
This is the safer, but less rewarding, FT option. This is best done after using her rebound. It's follows the same pattern as her > juggle ender, save for the fact that you stop at and follow up with . The scenarios that follow are:
Those are the two basic scenarios that can proceed this PFT. At your discretion, you can add an additional layer of mixup by transitioning into HKS. If they're consistently teching, you can use > to enter HKS and cause problems for your opponent. Use the throw for 30+ damage and +10 frames, use the low to start a new combo, or use the punch for +1 on block or a reset to the PFT situation, since you can use on launch and continue from there.
Concerning heavyweights, you can use the PPKK FT just fine, but the second doesn't connect. You can adjust it to work similarly by replacing > with > or just .
The great thing about having 2 (and likely several more variations) is that you can change which one you use based on the current situation. It's entirely up to you how to use these setups, so get creative and see if you like them. And, as always, #SupportThePai
- (Allan Paris' discovery) -
This is the riskier, but higher rewarding, FT option. What you're going to do is finish your juggles with , do a short dash forward, then use P+K to tech them up. The dash is important, or else you may whiff and eat a kick. The scenarios that follow are:
- You get the FT, leaving you at +22
- You mistime your FT, but have enough time to block their kick, causing you no real penalties for the whiff.
- They instantly tech, so your P+K hits their guard, leaving you at +1
- They instantly tech and try to attack, so you get a SDS and free launch
- They instantly tech and counter/SS, giving you a chance at CT/HCT damage.
- > (Codemaster92163's discovery) -
This is the safer, but less rewarding, FT option. This is best done after using her rebound. It's follows the same pattern as her > juggle ender, save for the fact that you stop at and follow up with . The scenarios that follow are:
- You get the FT, leaving you at +22
- They instantly tech, leaving you between -2 to -4 depending on weight and rebound height.
Those are the two basic scenarios that can proceed this PFT. At your discretion, you can add an additional layer of mixup by transitioning into HKS. If they're consistently teching, you can use > to enter HKS and cause problems for your opponent. Use the throw for 30+ damage and +10 frames, use the low to start a new combo, or use the punch for +1 on block or a reset to the PFT situation, since you can use on launch and continue from there.
Concerning heavyweights, you can use the PPKK FT just fine, but the second doesn't connect. You can adjust it to work similarly by replacing > with > or just .
The great thing about having 2 (and likely several more variations) is that you can change which one you use based on the current situation. It's entirely up to you how to use these setups, so get creative and see if you like them. And, as always, #SupportThePai
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