TRI Mike
Well-Known Member
I've slowly grown in the game recently and most of the improvements come from avoiding DOA4 style and using the current game's real mechanics. One of the things I've noticed helps me a LOT is the constant use of move that leave me positive on block. Fortunately, the characters I like have quite a few of these but I'd like for us to discuss the ones each fighter has (to make a list), which moves should be positive after blocked and how to implement them in gameplay. I'll start with the ones I know:
// = +9
= +2
= +2
= +6 and into Ongyoin
= +1 and into Ongyoin
Ongyoin = +1 and into Ongyoin again
= +0
= +0
= +10 with back-turned opponent.
Ongyoin = +9
= +7
= +1 and into Bokuho
Backstance = +7 and into Normal
(I haven't found any others but given her playstyle, pseudo-force tech, I don't think he needs any more, though I'd welcome them with open arms and if her PFT get butchered, she'll need a lot of these)
= gives from +1 to +5 depending on opponent and distance it seems, since everyone uses this move from a short distance I'll just put +3, +4 and +5. They're all nice anyway.
= +6
= +9
= +2
= +0 (You should never, ever, use this move anyway)
= +11
// :H+K = +1
= between +0 and +3
Backturned = +3
= between +1 and +6
= +9
:[[P]]: = +11
= +5
= +5
= +5
Unshu = +20
(Those are the only ones I've found, I just recently picked Fang)
= +2 into Bending
= +2 into Bending
= +1 into Bending
= +1 into Bending
= +10 into Bending
BND = +2
BND = +2
BND = +10
Well those are the ones I've found for those characters, I have Gen Fu on hiatus right now so I haven't sit with him in the lab in a while. I'm also extremely interested in , , and since I'm most likely picking them up in the short future. Yay 8+ characters to main!
Anyway, I'd like everyone to complement with the characters moves they know about and discuss frame advantage. How do you use it, how to start the moves that cause it, what to follow-up with, etc.
// = +9
= +2
= +2
= +6 and into Ongyoin
= +1 and into Ongyoin
Ongyoin = +1 and into Ongyoin again
= +0
= +0
= +10 with back-turned opponent.
Ongyoin = +9
= +7
= +1 and into Bokuho
Backstance = +7 and into Normal
(I haven't found any others but given her playstyle, pseudo-force tech, I don't think he needs any more, though I'd welcome them with open arms and if her PFT get butchered, she'll need a lot of these)
= gives from +1 to +5 depending on opponent and distance it seems, since everyone uses this move from a short distance I'll just put +3, +4 and +5. They're all nice anyway.
= +6
= +9
= +2
= +0 (You should never, ever, use this move anyway)
= +11
// :H+K = +1
= between +0 and +3
Backturned = +3
= between +1 and +6
= +9
:[[P]]: = +11
= +5
= +5
= +5
Unshu = +20
(Those are the only ones I've found, I just recently picked Fang)
= +2 into Bending
= +2 into Bending
= +1 into Bending
= +1 into Bending
= +10 into Bending
BND = +2
BND = +2
BND = +10
Well those are the ones I've found for those characters, I have Gen Fu on hiatus right now so I haven't sit with him in the lab in a while. I'm also extremely interested in , , and since I'm most likely picking them up in the short future. Yay 8+ characters to main!
Anyway, I'd like everyone to complement with the characters moves they know about and discuss frame advantage. How do you use it, how to start the moves that cause it, what to follow-up with, etc.