Plus-on-block moves

TRI Mike

Well-Known Member
I've slowly grown in the game recently and most of the improvements come from avoiding DOA4 style and using the current game's real mechanics. One of the things I've noticed helps me a LOT is the constant use of move that leave me positive on block. Fortunately, the characters I like have quite a few of these but I'd like for us to discuss the ones each fighter has (to make a list), which moves should be positive after blocked and how to implement them in gameplay. I'll start with the ones I know:

:hayabusa:

:P::P: :4::P::K: // :4::P::K: = +9
:214::P: = +2
:3::H+K: = +2
:6::6::K: = +6 and into Ongyoin
:3::3::P::4_: = +1 and into Ongyoin
Ongyoin :6::P::4_: = +1 and into Ongyoin again
:K::K: = +0
:3::3::P::K: = +0
:4::6::H+P: = +10 with back-turned opponent.
Ongyoin :8::P: = +9

:helena:

:H+K: = +7
:236::P+K: = +1 and into Bokuho
Backstance :P::P::K: = +7 and into Normal

(I haven't found any others but given her playstyle, pseudo-force tech, I don't think he needs any more, though I'd welcome them with open arms and if her PFT get butchered, she'll need a lot of these)

:tina:

:4::6::P: = gives from +1 to +5 depending on opponent and distance it seems, since everyone uses this move from a short distance I'll just put +3, +4 and +5. They're all nice anyway.
:8::K: = +6
:7::K: = +9
:7::P: = +2
:7::P::P::P: = +0 (You should never, ever, use this move anyway)
:4::4::H+P: = +11
:6::P::P::2::K: // :2::H+K = +1
:4::P+K: = between +0 and +3
Backturned :P+K: = +3
:6::6::P+K: = between +1 and +6
:6::4::H+P::4::H+P: = +9

:leifang:

:4::P::P::[[P]]: = +11
:6::H+K: = +5
:8::K::K: = +5
:1::P+K: = +5
Unshu :H+P: = +20

(Those are the only ones I've found, I just recently picked Fang)

:rig:

:K: = +2 into Bending
:K::K: = +2 into Bending
:6::P::2::K::K: = +1 into Bending
:1::K::K: = +1 into Bending
:236::K: = +10 into Bending
BND :K::K: = +2
BND :2::K::K: = +2
BND :H+P: = +10

Well those are the ones I've found for those characters, I have Gen Fu on hiatus right now so I haven't sit with him in the lab in a while. I'm also extremely interested in :kasumi:, :jannlee:, :pai: and :mila: since I'm most likely picking them up in the short future. Yay 8+ characters to main!

Anyway, I'd like everyone to complement with the characters moves they know about and discuss frame advantage. How do you use it, how to start the moves that cause it, what to follow-up with, etc.
 

EvilJun

Member
:sarah:

:P: = +1
:4::K: = +4 into Flamingo
:3::P::K: = +3 into Flamingo
:P+K: = +2 into Flamingo (sabaki that parries all highs and mids, +14 on successful parry)
:4::P+K: = +4 into Flamingo
:6: :P+K: :3::P::K: = +9
FLA :K: = +4 leaves her in Flamingo
FLA :K::K: = 0 leaves her in Flamingo
FLA :3::P::K: = +3 into Flamingo again
Stepping forward ~ :H+K: = +6 leaves you backturned
Stepping forward ~ :4::H+K: = +17
:2::H+P: = +10
 

FlamingMuffin

Active Member
:kokoro:
:P+K: = +1
Heichu :P+K: = +2
:214::P: = +0
:8::P::6::P: = +0
:4::P::P: = +0
:1::P+K: = +0/18 (charged fully)
:4::F+P: = +8 (useless though)
:1::F+P: = +20 ~ guaranteed hits (god like)
:236::F+P: (and variants) = +15
:1::P:/:3::P: :F+P: = +5

:alpha152:
:K::K::K::K::7::K: (and variants)= -2~0 (distance dependent)
:P::P::P::P::P::P: = ~0
:6::6::P:/:6::K::P: (and variants) = +8
 

Zeo

Well-Known Member
:akira:
:P: = +1
:4::6::P: = +1
:214::P: = +1 ~ +5 (Varies depending on distance, close is +1, furthest possible is +5)
:6::P+K: = +16
:2::P+K: = +12
:2_::6::P::P: = +0
:3::H+K:,:P:,:2:/:8::P+K: = +6
:2::H+K::P: ,:2:/:8::P+K: = +6
:4::3::P: ,:2:/:8::P+K: = +6
:6: :P: :4: :P: = +13 (Guarantees built in :P: followup)
:1::6::F+P:,:F:,:P: = +20 ~ +30 (Guarantees stun game)

:hayate:
:8: :8:/:2::2:, :K: = +0
:P::P::P::[[P]]: = +3
:P::P::6_: :[[P]]: = +3
:6::6: :P::[[P]]: = +3
:9: :P::[[P]]: = +3
:4::P::6::P: = +3
:6: :[[p+k]]: = +3
:236::K: = +1
:214::K: = +2
:6::P+K:, :P: = +7
:4::P:,:6::P+K:,:P: = +7
:P::P::2::K:,:6::P+K:,:P: = +7
:236::F+P: = +9 (Guarantees :7::K: )
 

TRI Mike

Well-Known Member
I forgot to mention. Some if not all of these give a little more advantage depending on distance when blocked. Example, Tina's 66H+K (butt slam) is negative at close range but becomes positive at a distance... but is easily stepped or "holded" so watch out.

I also forgot Helena's BT throw and 214H+P which guarantee 3PP and BKO66P respectively.

Can anyone post :jannlee:, :mila:, :kasumi:, :genfu: and :pai:¿
 

Matt Ponton

Founder
Staff member
Administrator
Standard Donor
Every attack has different advantage or disadvantage based on distance.

The more active frames a move has is what determines how much more/less advantage it gives. The later the active frame hits, the less recovery frames to wait until the move ends. The disadvantage on hit/guard is constant regardless of which active frame.

Another way of seeing for example. 10(5)20 with a +1 advantage, then it's a +1 to +5 advantage because the actual attack could technically be 10(1)24, 11(1)23, 12(1)22, 13(1)21, 14(1)20.
 

synce

Well-Known Member
lmao Still no one's listed the king and queen of all + moves...

:pai:

:3::3::F+P: +50
:3::P::[K]: +30

She has way more + but I'm too lazy
 

Brute

Well-Known Member
Standard Donor
:hayabusa:

:P::P: :4::P::K: // :4::P::K: = +9
:214::P: = +2
:3::H+K: = +2
:6::6::K: = +6 and into Ongyoin
:3::3::P::4_: = +1 and into Ongyoin
Ongyoin :6::P::4_: = +1 and into Ongyoin again
:K::K: = +0
:3::3::P::K: = +0
:4::6::H+P: = +10 with back-turned opponent.
Ongyoin :8::P: = +9

You forgot:
:6::K::P: = +7
:3::4::K::P: = +2
:1::P+K: (charged) = +14

Off to spend time with the family. I'll post my uses of Ryu's frame advantage moves when I get back if I'm reminded.
 

Matt Ponton

Founder
Staff member
Administrator
Standard Donor
You know... if people actually entered the frame data on the wiki... people could just look at a character's wiki for their + and safe moves...

just saying...
 
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Brute

Well-Known Member
Standard Donor
You know... if people actually entered the frame data on the wiki... people could just look at a character's wiki for their + and safe moves...

just saying...
I was considering doing Ryu's wiki page a while back, but then news of 5U hit and I figured that enough will change with that it's better to just wait for now.
 

Matt Ponton

Founder
Staff member
Administrator
Standard Donor
I was considering doing Ryu's wiki page a while back, but then news of 5U hit and I figured that enough will change with that it's better to just wait for now.


Or you start doing DOA5's frame data in which you would complete DOA5's frame data and have an easy template to create/modify for the 5U frame data page.
 

TRI Mike

Well-Known Member
lmao Still no one's listed the king and queen of all + moves...

:pai:

:3::3::F+P: +50
:3::P::[K]: +30

She has way more + but I'm too lazy


C'mon post more!

You know... if people actually entered the frame data on the wiki... people could just look at a character's wiki for their + and safe moves...

just saying...


I totally forgot about that... I have the Vita version so I could probably take care of :helena: and :tina:
 
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