I'm not sure if anyone discovered or posted this yet, but is guaranteed after
My mistake, I apologize for misleading everyone.It's not guaranteed - all highs except for P can be ducked
Found some good stuff for Pai's . The following are guaranteed and cannot be escaped (stagger escaped or escaped in any other nature), held, or blocked.
> > . This is a great followup, giving 31 damage and +13 advantage (+36 if the opponent decides to hold afterwards).
> > . Guaranteed launcher, giving +33 advantage.
> . An okay followup, only giving +13 advantage (+36 if the opponent decides to hold afterwards).
> . An okay followup, only giving 21 damage and +12 advantage (+35 if the opponent decides to hold afterwards).
> . A decent followup, only giving +25 advantage (+48 if the opponent decides to hold afterwards). The attack gives you great distance from the opponent so I would not recommend attacking afterwards.
> > . Guaranteed launcher, giving +30 advantage.
> > . Guaranteed launcher, giving +24 advantage.
> > > . This is a great guaranteed launcher setup, giving 25 damage and +31 advantage.
> > > . This is an okay guaranteed launcher setup, giving 33 damage and +19 advantage.
I really like the 33T 4P+K H+K idea of yours. But I don't think it's worth using 'cause you can get soo much damage off of this grab. Best imo of your list are these:I don't know if anyone saw my last comment, but here it is. @Timasty and @Codemaster92163 please give me your thoughts on this.
Thanks for the response man! I really wish TN gave Pai's P+K a buff (maybe +12 to +14 advantage on NH), because it's impossible to pull off 33T afterwards.I really like the 33T 4P+K H+K idea of yours. But I don't think it's worth using 'cause you can get soo much damage off of this grab. Best imo of your list are these:
> > NH / HCH
Especially near wall. You can get some serious damage off of this by using this after the wallsplat:
And it's guaranteed! Going up to 100 + wall dmg at a HCH 33T grab.
> > > (Cr. Lvl. 1 + SDS) NH
Guaranteed launcher which can lead to lots of dmg. Especially against Superlight-, Light- and Featherweight characters:
Welterweight - Superheavyweight:
Superlight - Lightweight:
Superlight - Lightweight + double 46H+K: (Whiff)
Featherweight:
Featherweight + double 46H+K:
(Need to test this combo out again, not 100% if it works. I'll edit it later if necessary)
Rest of your list is nice to have, but with having the opportunity to deal that much guaranteed damage, I would only use the > > launcher on NH. Being able to grab your opponent with 33T isn't easy at all, so rather go for some nice damage dealing close to 1/3 of health bar on NH if done correctly.
Of course if you're able to catch your opponent with 33T at HCH, just go for the guaranteed CB burst: 33T P+K 66P. There are some double 46H+K setups aswell which Codemaster has listed somewhere in this thread (page 10?) already if you really want to deal up to 1/2 damage at HCH.
Of course, if you're not playin' serious and you're just here for the fun, you can go ahead and use some fun mix ups you listed up Best fun mixup tool I have is this:
BT
Only problem is that it's pretty easy SEable (holdable, not guardable)... So ya... Hope this is a worthy response
All I'm saying isJust wondering, I'm absolutely new to this game (and to 3D fighters in general, have played a good amount of SF, KOF and MB), and with that in mind, what bnb combos should I be attempting to learn, and to land in a fight? I played a tiiinnnnyyyy bit of VF4 and VF5 a few times over the past several years, and considering how hard it is to find people to play in that game, and the lack of events, I thought I'd give DOA a shot, but still with Pai, who I liked using in VF5.
Edit: And also what moves should I be using to hit confirm into said bnb combos?