dg1995
Member
Am I the only one that doesn't get the hatred for Ninja Gaiden Sigma 2?
I mean, yeah I get it that Black is better than Sigma 1.(Since Sigma 1 adds an unskippable playable character that drags the game down similar to V in DMC 5.)
As for Sigma 2, I have searched the internet forums and from what I have found Sigma 2 and 2 are kinda equal.(Some stuff is better in vanilla 2 while some stuff is better in Sigma 2.)
This is the fairest comparison between these 2 that I have found in a Reddit reply which isn't "Sigma 2 sucks because blood has been removed!"
I mean, yeah I get it that Black is better than Sigma 1.(Since Sigma 1 adds an unskippable playable character that drags the game down similar to V in DMC 5.)
As for Sigma 2, I have searched the internet forums and from what I have found Sigma 2 and 2 are kinda equal.(Some stuff is better in vanilla 2 while some stuff is better in Sigma 2.)
This is the fairest comparison between these 2 that I have found in a Reddit reply which isn't "Sigma 2 sucks because blood has been removed!"
Sigma 2 takes a clear and good step forward, but for each step forward, it also takes one step back. Ninja Gaiden 2 was a mess of a game, frame-rate issues abound, crashes, soft locks and more, Sigma 2 has none of those (step forward), but to compensate has no blood and less enemies at the same time (step backwards), to compensate for this enemies take much more damage (step backwards), but fights allow or way more tactics and moves to be used now that the fights are smaller (step fowards). Sigma 2 had less chaotic battles (step backwards) but as a result also felt a bit more fair and you could actually no-damage the game without UT-spam (step forward). NG2 was rightfully hated for it's ranged combat emphasis which Sigma 2 scaled down (step forward), only to buff enemies up the waazo with nearly 5x hitpoints and instant kill attacks; instead of dying because of massive nukes from afar slowly, you die nearly instantly for one mistake (step backwards). The original had issues with farming essence for higher weapons, which Sigma 2 fixed (step foward) by making essence absolutely pointless (step backwards). It also added new weapons (step forward) while removing others (step backwards). It added costumes (step forward) but removed others (step backwards). It added online co-op for mission mode (step forward) but removed solo play from these missions (step backward). The co-op had a lot of missions added to them (step forward) but the later ones were insanely hard and were riddled with lag and framerate issues (backwards we go). It added a mission select (forward), but removed New Game Plus (backwards). Sigma 2 added other playable characters (forward) but you couldn't skip those chapters (backwards). Annoying bosses and areas were completely removed (step forwards) but the Tests of Valor were also removed (step back).
And I could go on and on, but I think you get the point. Sigma 2 was a more streamlined, functional game. It had co-op, fun costumes, stable framerate, more content and the combat was less messy and more elegant. NG2 was pure chaos, explosions everywhere, blood everywhere and each fight felt like a fight to survive, but sometimes when you died you felt it was more the game just playing tricks than you actually screwing up. Each had their plus and downsides.