TakedaZX
Well-Known Member
Well the last combo topic was a bust, so I'm going to be posting combos in this topic for each launcher so that we can all refer to the original post.
I'll have natural hit launch, counter hit launch, stun to launch, high threshold, post cb, wall splat combos, partition break combos, izuna launch combos, ceiling splat combos, and guaranteed setups in general. If you have anything new to add then just shoot me a message or post it here and I'll add it to the pool.
Without further a due lets get down to business. As always I write things in a certain way.
:[P]: = Half Charge | :[[P]]: = Full Charge | = Ongyoin/Ninpo Transition |
I'll have natural hit launch, counter hit launch, stun to launch, high threshold, post cb, wall splat combos, partition break combos, izuna launch combos, ceiling splat combos, and guaranteed setups in general. If you have anything new to add then just shoot me a message or post it here and I'll add it to the pool.
Without further a due lets get down to business. As always I write things in a certain way.
:[P]: = Half Charge | :[[P]]: = Full Charge | = Ongyoin/Ninpo Transition |
Natural Hit Launch
- Feather Weights
- - 47 Damage
- Ongyoin - 49 Damage
- - 38 Damage (Untechable)
- - 49 Damage
- - 54 Damage
- - 54 Damage (Ground Spike)
- - 57 Damage
- - 59 Damage
- or 42 or 52 Damage (6KK will finish a juggle for damage. 6KP will gamble damage for a pseudo forced tech situation)
- - 54 Damage (Ground Spike)
- WR - 57 Damage (HARD execution)
- - 61 Damage
- - 55 Damage
- - 48 Damage (58 Damage if last hit lands) (Pseudo Forced Tech)
- - 67 Damage
- BT - 48 Damage
- BT - 51 Damage
- BT - 52 Damage (Ground Spike)
- BT or - 40 or 50 Damage (6KK will finish a juggle for damage. 6KP will gamble damage for a pseudo forced tech situation)
- BT - 52 Damage (Ground Spike)
- BT :[P]: - 52+ Damage
- BT - 59 Damage
- - 49 Damage
- - 49 Damage
- - 51 Damage
- - 53 Damage (Ground Spike)
- or - 42 or 52 Damage (6KK will finish a juggle for damage. 6KP will gamble damage for a pseudo forced tech situation)
- - 54 Damage
- Light and Middle Weights
- Heavy Weights
Stun to Launch
Counter Hit Launch
High Threshold
- Ongyoin
- Ongyoin - 97 Damage (Wall Potential)
- Ongyoin - 87 Damage
- Ongyoin - 92 Damage (Wall Potential)
- Ongyoin - 92 Damage (Ground Spike with Wall Potential)
- Ongyoin (slight delay) WR OR WR - 91 or 93 Damage (Wall Potential)
- Ongyoin - 94 Damage (Wall Potential)
- Ongyoin - 95 Damage (Wall Potential)
- Ongyoin - 96 Damage (Wall Potential, delay last kick for possible untechable but -3 damage)
- Ongyoin
- Ongyoin :[[P]]: - 102 Damage (Wall Potential)
- Ongyoin BT - 83 Damage (Untechable for +14)
- Ongyoin (Takeda Special)
- Ongyoin - 94 Damage (Wall Potential) (Takeda Special)
- Ongyoin Ongyoin - 87 Damage (Untechable for +17 but leaves Ryu backturned) (Takeda Special)
- Ongyoin Ongyoin - 96 Damage (Wall Potential) (Takeda Special)
- Ongyoin
- Ongyoin - 93 or 102 (Pseudo Forced Tech - +20 on hit)
- Ongyoin - 101 Damage (Ground Spike with Wall Potential)
- Ongyoin - 106 Damage (Wall Potential)
- Ongyoin 85 Damage (Untechable)
- Ongyoin - 96 Damage (Takeda Special)
- Ongyoin - 85 or 97 Damage (Pseudo Forced Tech for +9 on hit) (Guaranteed on Kasumi)
- Ongyoin - 101 Damage (Wall Potential)
- Ongyoin - 101 Damage (Wall Potential)
- Ongyoin - 104 Damage (Wall Potential)
- Ongyoin WR or - xx Damage
- Ongyoin
- Ongyoin - 89 or 99 Damage (Yolo Knees Pseudo Forced Tech for +25 on hit)
- Ongyoin - 99 Damage (Alternative Yolo Knees to just get damage for above combo)
- Ongyoin - 101 Damage (Ground Spike with Wall Potential)
- Ongyoin WR or - 102 or 104 damage (Just Frame While Rising Ender with Wall Potential, very flashy)
- Ongyoin 108 damage (Wall Potential, and alternative to 8p on lightweights)
- Ongyoin 115 Damage [POST CB ONLY] (Wall Potential)
- Ongyoin - 110 Damage [POST CB ONLY] (Takeda Special)
- Ongyoin WR
- Ongyoin WR - 109 Damage (Beautiful. Wall Potential)
- Ongyoin
- Ongyoin - 95 Damage (Wall Potential)
- Ongyoin - 88 or 98 Damage (Pseudo Forced Tech for on hit + 25)
- Ongyoin - 100 Damage (Ground Spike with Wall Potential)
- Ongyoin WR or WR - 101 or 103 Damage (Flashy. Wall Potential)
- Ongyoin - 107 Damage (Wall Potential)
-
- - xx Damage (at wall, otherwise the last kick wont connect)
- - xx Damage (best option on normal hit)
- - xx Damage (best option on CH and HCH if you are not going for shoho)
- - xx Damage
- :[P]:
- WR WR or WR
- Ongyoin
- Ongyoin
- Ongyoin WR or
Post Critical Burst
Izuna Launch
Izuna Holds
Wall Splat
Object Break
Dangerzone
Ceiling Splat