These are actually really helpful. It doesn't matter to me if they're not flashy. Keep up the good work!The heavy weights aren't too different from the other weigh classes from what I noticed since Mai has great juggle ability. You'll just have to use 3PK, 6PKK or 6PKP, and PPPK more frequently after launchers since they're so heavy. XD I'll post a few HW combos I found here shortly from Max threshold, although I prefer them near walls since there is no pushback that can foul up a combo:
☆KK>6PP>8K>3PP>6PKK
☆8P>1KK>4P~214P>3PK
☆4P>1P>6P>3P>214P>3PK
~These ones are from a max threshold launch~
☆8K>3PP>PPPP/6PKK/6PKP
☆214P+K>PPPP/6PKK or 1KK in case of a stage slant
☆H+K>4P~214P+K/T(The in air throw does one point more damage and what I consider the lazy man's way out XD)/PPPK(better for more environment damage)
☆8H+K>4P~214P+K/T(Once again the throw does one more point damage. Lazy man's way out XD)/PPPK(better for more environment damage)
☆3P+K>T/PPPK(For more environment damage)
These are some ones I found while playing with her over the few days. I apologize if they're not particularly flashy XD
Oh right, forgot about that! XD Give me a sec, thanks for telling me since I know it can look pretty strange to those used to button macrosYou should convert some of them into the button commands since you have users (who are also guests that don't register to the site) prefer the visual way than the notations.
Mai combos not flashy? Impossible! xD (Good job btw)The heavy weights aren't too different from the other weigh classes from what I noticed since Mai has great juggle ability. You'll just have to use 3PK, 6PKK or 6PKP, and PPPK more frequently after launchers since they're so heavy. XD I'll post a few HW combos I found here shortly from Max threshold, although I prefer them near walls since there is no pushback that can foul up a combo:
☆KK>6PP>8K>3PP>6PKK
>>>>
☆8P>1KK>4P~214P>3PK
☆4P>1P>6P>3P>214P>3PK
~These ones are from a max threshold launch~
☆8K>3PP>PPPP/6PKK/6PKP
☆214P+K>PPPP/6PKK or 1KK in case of a stage slant
☆H+K>4P~214P+K/T(The in air throw does one point more damage and what I consider the lazy man's way out XD)/PPPK(better for more environment damage)
☆8H+K>4P~214P+K/T(Once again the throw does one more point damage. Lazy man's way out XD)/PPPK(better for more environment damage)
☆3P+K>T/PPPK(For more environment damage)
These are some ones I found while playing with her over the few days. I apologize if they're not particularly flashy XD
Mai is a combo queen! She is so fun to use.Mai combos not flashy? Impossible! xD (Good job btw)
Wow, those are some nice combos!from my Mai wiki ont the critacal stun forum
all are max dmg
LV1
NH/CH/HCH //(to aim for wall)
NH/CH/HCH //(to aim for wall)
NH/CH/HCH //(to aim for wall)
NH
CH/HCH //(to aim for wall)
LV2
NH/CH/HCH ,//(to aim for wall)
NH/CH/HCH //(to aim for wall)
NH/CH/HCH //(to aim for wall)
NH
CH/HCH //(to aim for wall)
LV3
NH/CH/HCH ,//(to aim for wall)
CLOSE STANCE(will not work on )
NH/CH/HCH ,
NH/CH/HCH //(to aim for wall)
NH/CH/HCH //(to aim for wall)
NH/CH/HCH //(to aim for wall)
This is awesome!Well, it took some time editing the necessary parts but it's finished.
Video description:
Hello there and welcome to my Mai Combo Video!
In this video I will go over Mai’s BnB Combos, Critical Burst Combos, Wall Combos and Power Launcher Combos.
All of the displayed combo setups are performed on counter hit and can not be stagger escaped.
I hope this video will be helpful towards your understanding of Mai's combo potential.
Enjoy!
Music: Sacred Flower DEAD OR ALIVE 5 Last Round OST Mai Shiranui’s Theme.
Combo Notations:
6P - H+K - PPPK 69 dmg
6PKP - 4P - 3P+K - 3P - 6PP 236K 110 dmg
3P - 1KK - PPK - 4P 214P - T 119 dmg
3P - 4K - 6PP 214P+K - 3P - 6PKP 114 dmg
6PKK - 66PK - 3PP - 6PKP NC114 dmg
1KP - 6PKPP - 6PKK 96 dmg
Jump K - 4P 214P+K - 6PP 236K 102 dmg
3P - 6H+K 3P - P - 8K - 6PP 214P - PPPP 124 dmg
4P - 1KK - PPPP - 3PK 103 dmg
4K - PPP - 3P - 3P+K - 3P - 6PP 214P+K 118 dmg
2P+K - P - 3K - 4P 214P+K - 3P - 3PK 123 dmg
3K - 3P - 3PP - T 90 dmg
8P - 6PKK - 8K - 3PP - 6PKK 110 dmg
3K - 6P - 4P - H+K - T 96 dmg
14K - 4P - 66K - 3P+K - PPPK 96 dmg
Jump P - 6PKK - P+K - 8K - 4P 214P - PPP2K 131 dmg
1KP - 4P - P+K - 214P+K - 6PP 236K 121 dmg
3K - 6P - PPP - P+K - 8K - 3PP - T 133 dmg
6P - 4K - 66K - P+K - 8H+K - 3PP - 6PKP 122 dmg
1KK - 4K - P+K - 8K - 214P - 3PK 112 dmg
4K - 3K - PPP - P+K - H+K - 6PP - 6PP 214P 131 dmg
4P - 66P - 6P - P - P+K - 8K - 3P - 6PP 214P+K 129 dmg
3K - P - 6H+K - 3P - P+K - 3P+K - PPPK 119 dmg
3P - 4P - 1KK - P+K - 8K - 214P - 6PKK 120 dmg
4P - 1KP - P - P+K - 214P+K - T 121 dmg
2KP+K - 3P - 4K - P+K - 8K - 4P 214P+K - 3PK 126 dmg
8P - 3K - P - 4K - P+K - H+K - 4P 214P - 4P 236K 137 dmg
6PP - P - 1KK - P+K - 8K - 3P - 4P - 3PK 128 dmg
8P - 3K W! - 3P - 6PP 236K 101 dmg
1KP - PPP - 8K - 6PP 214P+K - PPPP 131 dmg
8P - 6PP - PPK - 3PP - 6PP 214P+K 128 dmg
3P - 1KP - K W! - 4P 214P+K - 6PKK 134 dmg
2KP+K - 6P - 4P - 8K - 4P 214P+K - 6PP 214P+K 132 dmg
4P - 3P - 66K W! - 6PP 214P+K 99 dmg
1KP - 6PP 214P+K - T 104 dmg
6P - PPP - 4K W! - 4P 214P+K - T 126 dmg
6PKP - PPK - 3P - 3P - 6PP 236K 130 dmg
7H+K - 7H+K - Jump K P+K - T 124 dmg
7H+K - 7H+K - Jump K P+K - 3PK 127 dmg
7H+K - 7H+K - Jump K P+K - 6PKK 120 dmg
7H+K - 7H+K - Jump K P+K - 6PP 236K 133 dmg
Thanks so much. Glad I could help!This is awesome!
There are some combos I didn't even know she was able to pull off, especially on heavyweights. Cool stuff!
You're very welcome!I couldn't agree more! And thank you for including notation, I can't watch it now but I'm happy I can see it in words, that was very convenient! :-D
Good find, I tried it and it seems you have to be quick when doing it since it seems iffy. I was able to get it to hit Kasumi a few times, but it mostly got evaded or she held it so you'll have to be on point with this one I think.An unholdable I found with Mai: