Anyways, isn't this getting a bit off topic?
Yes it is.
Anyways, isn't this getting a bit off topic?
Excellent content. Footsies and spacing is crucial in all fighting games, but especially in 3D fighters. A lot of people don't take advantage of all the space 3D fighters give them. This is one of the main reasons why I prefer 3D fighters to 2D ones: I get more breathing room and I get to take advantage of spacing.
Also, I learned something new with Ayane and her spacing. I'm still working on how to play Ayane effectively, because I've heard being on the offense with her is not ideal.
I'd love to know how to space with Tina.
I'd love to know how to space with Tina.
Really, that's what the thread, articles and video are for. Spacing takes practice to get down. Footsies takes experience, and it is possible to do so with any character. The difficulty will differ from character to character depending on the character's walk speed and tools.
Great topic. Sadly, and as Rikuto and others have already stated, the game doesn't allow most of the cast to take control of footsies and turtling strategies.
Very deconstructive way to look at it.
Check out how the Aussies play if you wanna see this in action. Here in the united states of Australialand it's known as baiting. @Berzerk! and @FM BigBoss are prime examples the use of baiting at high level. I use it as well (more so with my PB) but not as much as those 2.
Glad someone mentioned this because half of spacing is baiting/footsies and I don't see this much outside of Australia.
Also crazy spacing requires RSI in your thumb or for you to get arcade sticks.
Even some tournament level players lack good footsies and spacing. And that's due to the fact it is always an overlooked skill set for everything else.
This topic more or less encompasses movement tech, whether Hajin meant to or not. You need spacing to bait. You need footsies to space. Learning how characters move and the experience on what to watch for and where your character needs to be on the stage is a priceless skill to have.You talking about baiting or spacing or both?
They are interwoven but they are still 2 different things. At the same time "evasiveness" deserves a mention as well. @iHajinShinobi provides a good example as well. With 3H+K Ayane's hitbox is way way way back but her leg and hurtbox extends way forward making the move safe from interrupts and whiff punishers.
Evasiveness is what defines at lot of Ayane's and Eliot's attacks. Have a think about that then ask yourself if they are more or less evasive than say Kasumi and Kokoro.
@Malfury you're just racists against slow characters. Every character plays differently, what you said is redundant. Each character capitalize on different things differently. While there is some merit in what you said, it's a limiting belief.
Character Importance
Not all characters turtle well. Some characters were made to space. Some were made to pressure. Characters were all made with specific purposes in mind, even if you stray away from the purpose. With the character you chose, you need to make this decision for yourself. Does your character have good whiff punishers? Good defensive intercepts? Good special movement spacing technique? If they don't - they may be there for another purpose.