Counter hits giving way too much advantage, especially fast mids. Obviously they have their place otherwise there'd be no triangle system (which i dont mind as much these days), but fast mids giving +20 on counter hit is dumb to me, it should be like +8 or grant a natural combo (which would then leave you at +8).
Guard breaks that leave you at negative on block or give a tiny bit of advantage but leave too much space to do anything, especially considering how slow most of GBs are.
NH lows that cause critical stun
wakeup kicks are way too powerful still, if they only gave you a flat +5 like in VF, then you could actually risk using meaties to crush them; totally not worth it atm.
way too many strings have tracking and are delayable. This game is already very liberal with the amount of mid to low, low to mid mixups (something thats rare in other 3d fighters), but add on the ability to delay any of the strings too--i think its too much. No wonder its hard as hell to sidestep. They should tone down a lot of what can be delayed so that you have to commit to the string and use it smartly.
backdashing is ass in this game compared to other 3d fighters, i'd like to see this buffed especially since this game is very counter hit dependent.