Lulu
Well-Known Member
1. Boring Explanations
In all likelihood I find it highly unlikely that anybody here doesn't know what EX Moves and Meter Gauges are but for the sake of being Inclusive I must bore you all to Sleep:
So what are EX Moves... well EX Moves are Special Attacks, usually found in 2D Fighting Games, that are in some ways, mores Powerful than regular Special Attacks. These EX Moves are also tethered to a Resource of some sort, usually a Meter or some sort of Gauge that dictates how many times they can be Performed.
2. The General Consensus.
Well if these moves are so great then "Why can't you do them all the time ?" You might be asking. Well because they can be so powerful that they upset the balance of the game so badly that its essentially unplayable... atleast not competitively. Hence they are tethered to a Resource to stop people from Abusing them.
Well if thats the case "Then why not just get rid of them ?" You might be asking. Well thats simple... mostly because the game would be Boring. The added mechanics just increase overall variety. Not only that, having a more Robust set of Mechanics also means you have more tools to alter and tweak the game's balance. If the game only had a few mechanics, changing any of them would have a Drastic Effects possibly making the game even more Unbalanced. Its essentially trying to repair a tiny mechanical watch with Heavy Machinery. Having more moves & mechanics just means The Developers now have the necessary tools to make smaller Adjustments to match small problems.
3. Why They're Stupid.
Now its possible that I'm probably missing something, in which case you are well within you're right to tell me how wrong and Stupid I am... but:
I can't help but feel like this whole thing is Nonsensical.
If a move is so Over Powered that it might ruin the Game... How does tethering it to a Resource all of a sudden make that move not Over Powered ?
Let me see if I can paraphrase my Reasoning there: Moves may have varying Degrees of Effectiveness. But in the end its either Overpowered or it Isn't... regardless of how many times its used. in other words whats really happening when an EX Move uses Meter is: Rather than having a Move that would break The Game's Balance Forever... you instead get an EX Move that Breaks the Game for a very Brief Moment for a Limited Number of times per Round/Match.
The "Brokeness" () is being Managed... rather than being Fixed.
What you wind up with is a Balanced Game with Brief Periods of "Uncompetitive Imbalanced" Play whenever someone whips out an EX Move.
But thats just how I think based on what it looks like. What do you guys Think ?
In all likelihood I find it highly unlikely that anybody here doesn't know what EX Moves and Meter Gauges are but for the sake of being Inclusive I must bore you all to Sleep:
So what are EX Moves... well EX Moves are Special Attacks, usually found in 2D Fighting Games, that are in some ways, mores Powerful than regular Special Attacks. These EX Moves are also tethered to a Resource of some sort, usually a Meter or some sort of Gauge that dictates how many times they can be Performed.
2. The General Consensus.
Well if these moves are so great then "Why can't you do them all the time ?" You might be asking. Well because they can be so powerful that they upset the balance of the game so badly that its essentially unplayable... atleast not competitively. Hence they are tethered to a Resource to stop people from Abusing them.
Well if thats the case "Then why not just get rid of them ?" You might be asking. Well thats simple... mostly because the game would be Boring. The added mechanics just increase overall variety. Not only that, having a more Robust set of Mechanics also means you have more tools to alter and tweak the game's balance. If the game only had a few mechanics, changing any of them would have a Drastic Effects possibly making the game even more Unbalanced. Its essentially trying to repair a tiny mechanical watch with Heavy Machinery. Having more moves & mechanics just means The Developers now have the necessary tools to make smaller Adjustments to match small problems.
3. Why They're Stupid.
Now its possible that I'm probably missing something, in which case you are well within you're right to tell me how wrong and Stupid I am... but:
I can't help but feel like this whole thing is Nonsensical.
If a move is so Over Powered that it might ruin the Game... How does tethering it to a Resource all of a sudden make that move not Over Powered ?
Let me see if I can paraphrase my Reasoning there: Moves may have varying Degrees of Effectiveness. But in the end its either Overpowered or it Isn't... regardless of how many times its used. in other words whats really happening when an EX Move uses Meter is: Rather than having a Move that would break The Game's Balance Forever... you instead get an EX Move that Breaks the Game for a very Brief Moment for a Limited Number of times per Round/Match.
The "Brokeness" () is being Managed... rather than being Fixed.
What you wind up with is a Balanced Game with Brief Periods of "Uncompetitive Imbalanced" Play whenever someone whips out an EX Move.
But thats just how I think based on what it looks like. What do you guys Think ?