Welcome to Pai Chan's Frame Data Guide for Dead or Alive 5 Ultimate!
Unique Strikes
Startup frames: 9
Recovery frames: 10
Advantage: +1 on hit / +0 on block
Startup frames: 17
Recovery frames: 20
Advantage: -8 on hit / -10 on block
(to Hakkeshou stance)
Startup frames: 0
Recovery frames: 6
Advantage: -51
Startup frames: 18
Recovery frames: 28
Advantage: +19 on hit / -17 on block
Startup frames: 26
Recovery frames: 39
Advantage: +2 on hit / -19 on block
Startup frames: 13
Recovery frames: 30
Advantage: +29 on hit / -21 on block
Startup frames: 34
Recovery frames: 30
Advantage: +8 on hit /-17 on block
Startup frames: 12
Recovery frames: 26
Advantage: +31 on hit / -15 on block
Startup frames: 15
Recovery frames: 27
Advantage: +5 on hit / -7 on block
Startup frames: 9
Recovery frames: 10
Advantage: +1 on hit / +0 on block
Startup frames: 19
Recovery frames: 22
Advantage: +27 on hit / -2 on block
Startup frames: 11
Recovery frames: 23
Advantage: +27 on hit / -4 on block
Startup frames: 25
Recovery frames: 19
Advantage: +77 on hit / +1 on block
Startup frames: 21
Recovery frames: 23
Advantage: -10 on hit (-7 on hit to Bokutai stance ( )) / -9 on block (-6 on block to Bokutai stance ( ))
(to Hakkeshou stance)
Startup frames: 0
Recovery frames: 6
Advantage: -47 on hit / -64 on block
Startup frames: 17
Recovery frames: 20
Advantage: -8 on hit / -10 on block
Startup frames: 16
Recovery frames: 23
Advantage: +38 on hit / -13 on block
Startup frames: 19
Recovery frames: 19
Advantage: +2 on hit / -1 on block
Startup frames: 25
Recovery frames: 27
Advantage: +0 on hit / -13 on block
(Charge!)
Startup frames: 42
Recovery frames: 17
Advantage: +5 on hit / +30 on block (Guard Break!)
Startup frames: 26
Recovery frames: 46
Advantage: -61 in general (due to being the attack cancel)
(to back-turn/BT)
Startup frames: 28
Recovery frames: 42
Advantage: -57 in general (due to leading Pai to BT)
Startup frames: 1
Recovery frames: 20
Advantage: -8 on hit / -7 on block
Startup frames: 12
Recovery frames: 14 (12 if whiffed)
Advantage: +0 on hit / -8 on block
Startup frames: 22
Recovery frames: 22
Advantage: +39 on hit / -13 on block
WS (while standing/rising) (or )
Startup frames: 18
Recovery frames: 22
Advantage: +17 on hit / -5 on block
(critical burst/CB!)
Startup frames: 19
Recovery frames: 23
Advantage: +5 on hit (+83 if used at max threshold for CB!) / -6 on block
Startup frames: 19
Recovery frames: 22
Advantage: +7 on hit / -6 on block
Startup frames: 14
Recovery frames: 18
Advantage: +42 on hit / -2 on block
Startup frames: 12
Recovery frames: 30
Advantage: +20 on hit / -13 on block
SS (sidestep)
Startup frames: 25
Recovery frames: 23
Advantage: +6 on hit / -6 on block
Startup frames: 15
Recovery frames: 27
Advantage: +35 on hit / -13 on block
Startup frames: 8
Recovery frames: 38
Advantage: +22 on hit / -19 on block
Startup frames: 17
Recovery frames: 26
Advantage: +33 on hit / -11 on block
Startup frames: 16
Recovery frames: 31
Advantage: +29 on hit / -13 on block
(to Hakkeshou stance)
Startup frames: 0
Recovery frames: 6
Advantage: -14 on hit (+26 without (to Hakkeshou stance)) / -50 on block (-10 without (to Hakkeshou stance))
Startup frames: 18
Recovery frames: 28
Advantage: +19 on hit / - 17 on block
Startup frames: 26
Recovery frames: 39
Advantage: +10 on hit / -19 on block
Startup frames: 13
Recovery frames: 30
Advantage: +29 on hit / -21 on block
Startup frames: 17
Recovery frames: 22
Advantage: +3 on hit (+3 with (to Bokutai stance)) / -6 on block (-6 with (to Bokutai stance))
Startup frames: 19
Recovery frames: 21
Advantage: +8 on hit / -13 on block
Startup frames: 23
Recovery frames: 21
Advantage: +27 on hit / -8 on block
Startup frames: 24
Recovery frames: 22
Advantage: +45 on hot / -15 on block
Startup frames: 12
Recovery frames: 27
Advantage: +31 on hit / -9 on block
Startup frames: 28
Recovery frames: 23
Advantage: +26 on hit / -4 on block
SS (sidestep)
Startup frames: 28
Recovery frames: 23
Advantage: +16 on hit / -5 on block
Startup frames: 19
Recovery frames: 21
Advantage: +5 on hit /+1 on block
Startup frames: 15
Recovery frames: 22
Advantage: +12 on hit (-29 with (to Hakkeshou stance)) / -6 on block (-47 if going to Hakkeshou stance)
Startup frames: 22
Recovery frames: 25
Advantage: +24 on hit / -9 on block
Startup frames: 11
Recovery frames: 26
Advantage: +3 on hit / -6 on block
Startup frames: 25
Recovery frames: 24
Advantage: +45 on hit / -13 on block
(Powerblow/PB!)
Startup frames: 30 on normal input (60 at max charge)
Recovery frames: 35
Advantage: +24 on hit for normal input (+7 for PB! input) / -10 on block (+17 for PB! input, which will cause a guard break)
Startup frames: 29
Recovery frames: 22
Advantage: +27 on hit (+25 for Bokutai stance ( )) / -5 on block (-7 for Bokutai stance)
Startup frames: 23
Recovery frames: 25
Advantage: +73 on hit / -8 on block
Startup frames: 17
Recovery frames: 26
Advantage: +42 on hit / -7 on block
(or )
Startup frames: 16
Recovery frames: 18 (16 if whiffed)
Advantage: +20 on hit / -8 on block
(Power Launcher/PL!)
Startup frames: 25 for normal input (40 for PL! input)
Recovery frames: 28
Advantage: +54 on hit (+114 for PL! input) / -15 on block (for either input)
(to back-turn/BT)
Startup frames: 21
Recovery frames: 20
Advantage: +37 on hit / -5 on block
Startup frames: 16
Recovery frames: 31
Advantage: +13 on hit / -23 on block
Startup frames: 5
Recovery frames: 29
Advantage: +32 on hit / -6 on block
Startup frames: 20
Recovery frames: 27
Advantage: +19 on hit / -8 on block
Startup frames: 17
Recovery frames: 24
Advantage: +39 on hit / -15 on block
Startup frames: 24
Recovery frames: 25
Advantage: +24 on hit / -15 on block
Startup frames: 20
Recovery frames: 26
Advantage: +9 on hit / -18 on block
Startup frames: 3
Recovery frames: 20
Advantage: +4 on hit / -5 on block
Startup frames: 22
Recovery frames: 18
Advantage: +1 on hit / +1 on block
BT (back-turned)
Startup frames: 14
Recovery frames: 22
Advantage: +27 on hit / -2 on block
BT (back-turned)
Startup frames: 16
Recovery frames: 24
Advantage: -2 on hit (+14 for BT ) / -6 on block
Bokutai stanced attacks
Bokutai (Critical Burst/CB!)
Startup frames: 19
Recovery frames: 21
Advantage: +7 on hit (+85 for CB! input) / -4 on block
Bokutai (to Hakkeshou stance)
Startup frames: 0
Recovery frames: 6
Advantage: -34 on hit (for Hakkeshou stance) / -45 on block (for Hakkeshou stance)
Bokutai
Startup frames: 17
Recovery frames: 20
Advantage: +29 on hit / -8 on block
Bokutai (to back-turn/BT)
Startup frames: 19
Recovery frames: 19
Advantage: +30 on hit / -1 on block
Bokutai
Startup frames: 18
Recovery frames: 27
Advantage: +36 on hit / -13 on block
Bokutai
Startup frames: 22
Recovery frames: 28
Advantage: +13 on hit / -16 on block
Bokutai
Startup frames: 20
Recovery frames: 21
Advantage: +76 on hit / -6 on block
Bokutai
Startup frames: 8
Recovery frames: 17
Advantage: +43 on hit / -8 on block
Meishouho stanced attacks
Meishouho
Startup frames: 19
Recovery frames: 22
Advantage: +74 on hit / -15 on block
Meishouho
Startup frames: 23
Recovery frames: 26
Advantage: +15 on hit / -16 on block
Meishouho
Startup frames: 21
Recovery frames: 26
Advantage: +24 on hit / 16 on block
Hakkeshou stanced attacks
Hakkeshou
Startup frames: 18
Recovery frames: 21
Advantage: +36 on hit / +1 on block
Hakkeshou
Startup frames: 22
Recovery frames: 22
Advantage: +25 on hit / -15 on block
Throws
Startup frames: 5
Recovery frames: 0
Advantage: +8 on hit / -10 on throw escape
Note: The rest of the upcoming throws are throws that the opponent CANNOT escape!
Startup frames: 7
Recovery frames: 0
Advantage: +0 on hit
Startup frames: 7
Recovery frames: 0
Advantage: +0
To crouching foe:
Startup frames: 5
Recovery frames: 0
Advantage: +10 on hit
To crouching foe:
Startup frames: 5
Recovery frames: 0
Advantage: +10 on hit
To crouching foe:
Startup frames: 5
Recovery frames: 0
Advantage: +10 on hit
Startup frames: 10
Recovery frames: 0
Advantage: +11 on hit
Startup frames: 10
Recovery frames: 0
Advantage: +13 on hit
To crouching foe:
Startup frames: 10
Recovery frames: 0
Advantage: +50 on hit
WS (while standing/rising) (or )
Startup frames: 10
Recovery frames: 0
Advantage: +10 on hit
WS (while standing/rising) (or )
Startup frames: 12
Recovery frames: 0
Advantage: +35 on hit
Startup frames: 12
Recovery frames: 0
Advantage: +6 on hit
BT (back-turned)
Startup frames: 16
Recovery frames: 0
Advantage: +14 on hit
Hakkeshou
Startup frames: 17
Recovery frames: 0
Advantage: +10 on hit
To foe's back:
Startup frames: 5
Recovery frames: 0
Advantage: +18 on hit
To crouching foe's back:
Startup frames: 5
Recovery frames: 0
Advantage: +18 on hit
Next to wall:
Startup frames: 7
Recovery frames: 0
Advantage: +0
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