WAZAAAAA
Well-Known Member
VIDEO SHOWCASE:
youtube.com/watch?v=pCMitBVYmu0
TEXT GUIDE:
- Rapid Step Back input is 4141
- Rapid Step Forward input is 6363
- the quicker you execute it, the faster you'll go
- most characters can do the Forward version, very few can do the Back one
- characters who can RSB pretty fast: Brad Wong, Jann Lee, Christie, Diego
- it exists mainly in DOA5 and DOA6, but Ayane has been able to do it in DOA3 when back-turned in a similar way
- in DOA5 and DOA6, all characters that can go back-turned during "GET READY FIGHT" phase also have access to a temporarily fast BT RSB. Blessed characters are:
- execution tips:
1) easiest way to execute is tool-assisted (with turbo or macros)
2) second easiest way is manually on HitBox. Hold BACK forever while mashing DOWN with two or three fingers as fast as possible, as shown by the Hit Box channel
3) third easiest way is keyboard/MixBox, which is pretty much "like HitBox but worse"
?) I'm not aware of efficient ways to do it on a joypad. Maybe using both D-Pad + Analog at once? Hold BACK on the D-Pad, and gently wiggle the Analog stick DOWN in a way that it jitters the input? Just a theory.
- the partial reason this tech exists can be tracked back to a specific patch that changed the speeds of the
TOO LONG; DIDN'T READ LOL:
Mash 4141 with some characters. If your character can go BT at round start, do it and mash 4141.
youtube.com/watch?v=pCMitBVYmu0
TEXT GUIDE:
- Rapid Step Back input is 4141
- Rapid Step Forward input is 6363
- the quicker you execute it, the faster you'll go
- most characters can do the Forward version, very few can do the Back one
- characters who can RSB pretty fast: Brad Wong, Jann Lee, Christie, Diego
- it exists mainly in DOA5 and DOA6, but Ayane has been able to do it in DOA3 when back-turned in a similar way
- in DOA5 and DOA6, all characters that can go back-turned during "GET READY FIGHT" phase also have access to a temporarily fast BT RSB. Blessed characters are:
Code:
Ayane - 8P / 1P+K
Brad Wong - 44P
Helena - 1P+K7
Lisa - 8P
- execution tips:
1) easiest way to execute is tool-assisted (with turbo or macros)
2) second easiest way is manually on HitBox. Hold BACK forever while mashing DOWN with two or three fingers as fast as possible, as shown by the Hit Box channel
3) third easiest way is keyboard/MixBox, which is pretty much "like HitBox but worse"
?) I'm not aware of efficient ways to do it on a joypad. Maybe using both D-Pad + Analog at once? Hold BACK on the D-Pad, and gently wiggle the Analog stick DOWN in a way that it jitters the input? Just a theory.
- the partial reason this tech exists can be tracked back to a specific patch that changed the speeds of the
SWITCH FRAME (STANDING/CROUCHING)
significantly, which would also explain why Rapid Stepping accelerates when the opponent performs a High Strike:Tripled crouching speed against high attacks. |
Changed standing/crouching switch frame during normal status, when guarding, etc. from 5⇒3F. However, you can guard against at low attack in 1F, and crouch against a high attack in 2F. |
上段攻撃に対するしゃがみ速度を従来の3倍に変更。 |
通常時やガード時の立ち/しゃがみの切り替えを5⇒3Fに変更。 ※ただし、下段打撃に対しては1Fでガードでき、上段打撃に対しては2Fでしゃがむことができる。 |
TOO LONG; DIDN'T READ LOL:
Mash 4141 with some characters. If your character can go BT at round start, do it and mash 4141.
It appears that the so called Rapid Step, an old DOA5 technique with a very short life span, has actually been virtually possible for this whole time. Thanks to the recent PC release, it has been possible to execute it again but tool-assisted this time.
It seems to be a severe exploit.
Link to the video
It seems to be a severe exploit.
Link to the video
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