DOA5U Damage revision

RoboJoe

Well-Known Member
Does anyone have the data for DOA5U's damage revision? I'm looking for ALL instances of damage revision in this game.

So far I've got:

Counter Hit/Counter Throw/Counter Hold = 125%
High Counter Hit/High Counter Throw/High Counter Hold = 150%
Critical Hold/Counter Critical Hold/High Counter Critical Hold = 80%/100%/120%
Attacks on stunned opponent = 50%
Juggle revision = 40%
Counter Hit attacks on stunned opponent = 62%
Counter Hit juggle revision = 50%
High Counter Hit attacks on stunned opponent = 75%
High Counter Hit juggle revision = 60%
Grounded Hits = 30% (excluding ground attacks)
Close Hit = 150%
Back Turned Close Hit = 160%
Wall hit = +10 damage
Angled Wall hit = +5 damage
Explosive Wall hit = +15 damage
Angled Explosive Wall hit = +10 damage
Explosive Ground hit = +5 damage
Bouncy Wall hit = +10 damage
Angled Bouncy Wall hit = +5 damage
Tiger Wall = +35 damage
RPG = +20 damage
Ceiling = +25 damage
Cliff (except Lost World Cliff) = +30 damage
Lost World Cliff = +40 damage
Breakable Floor = +10 damage
Auto-Techable Furniture = +10

Back Turned hits = CH Revision
Back Dash hits = CH Revision
Side Step hits = CH Revision

Is this everything or is there something I forgot?
 
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Brute

Well-Known Member
Standard Donor
Counter Hit attacks on stunned opponent = 62%
How do you score a CH on a stunned opponent? Isn't the whole point of stun to prevent them from attacking?

Anyway, here's some others:
Flow Cliff = +30 damage
Ends of the Earth Cliff = +30 damage
Haunted Lorelei Cliff = +30 damage
Lost World Cliff = +40 damage
Breakable Floor = +10 damage
Auto-Techable Furniture = +10
Explosive Ground Hit = +5 damage
 

RoboJoe

Well-Known Member
Anyway, here's some others:
Flow Cliff = +30 damage
Ends of the Earth Cliff = +30 damage
Haunted Lorelei Cliff = +30 damage
Lost World Cliff = +40 damage
Breakable Floor = +10 damage
Auto-Techable Furniture = +10
Explosive Ground Hit = +5 damage

Thanks for those. I was missing all those except explosive ground

How do you score a CH on a stunned opponent? Isn't the whole point of stun to prevent them from attacking?

Back turned hits = CH state as I mentioned, back turned stun should also apply the same way. Before you ask, I'm not sure about how to cause back turned HCH on stunned opponents, but the modifier is there so I'm listing it anyway for reference. Edit: remembered that Ayane has a back turned throw.
 
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SchwarzPhy

Active Member
How do you score a CH on a stunned opponent? Isn't the whole point of stun to prevent them from attacking?

The counter hit damage revision from the counter hit is applied to the entire stun after the counter.

For example say I land a counter 66P with Kasumi to put someone in stun then hit them with 3PP to continue the stun the 66P will do 125% of it's normal damage (n*125%) and the 3PP will do 62% of it's normal damage(((n*50%)*125%)).
 

Brute

Well-Known Member
Standard Donor
The counter hit damage revision from the counter hit is applied to the entire stun after the counter.

For example say I land a counter 66P with Kasumi to put someone in stun then hit them with 3PP to continue the stun the 66P will do 125% of it's normal damage (n*125%) and the 3PP will do 62% of it's normal damage(((n*50%)*125%)).
I actually did not know that. Very useful information. Thank-you.
 
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