CheesusChrist
Member
Do we have any Character strats anyone can share? I have a real hard time with Koko and Fang
Want to say that I see what you're saying with Fang. Had some offline casuals with Blackula.
Her and are things to heavily consider.
In addition she's one of the two characters in the game with back-turned parries, which nullifies his guaranteed 6KP from kitchen sink push away. However, I still suggest assuming it won't be parried because 9/10 times it isn't. Then if you know they are going to parry you can just put them in the same kitchen sink push away throw or do some other hold punishment.
Lastly her mid-kick holds are devastating and honestly that's the primary pokes for Bass ( and )
So basically you have to approach the match-up "with caution".
these are really good tips, thank you. I thought Fang was in crouching when using 1PP and shoulder, this is good to know.I've been testing some stuff out in practice mode and both 1P+K and 1P count as standing attack, meaning that if you want to beat those in case she tries to crush you, then 66H+P does the job. 6K also can potentially beat out 1P or 1P+K if close.
1P+K is just one of those things you have to deal with and holds and SS are you're only sure tools in these situations. I'm sure there will probably be better ways of handling this situations, but if you try to use 33P, she can easily parry it with 4P+K (only punches). Another very nasty crush in the neutral game is 46P which is 13i and can crush high moves and takes the piss.
But, these crush moves with the exception of 1P+K are punishable:
1PP is -12, -11 with guaranteed 4H+P for Bass
46P is -12 with guaranteed 11i or lower throw punish
Just mash on the throw button, trust me, it'll work.
You need to determine whether she's going to use her high or mid parries or her Ushu in most situations, especially after a ground pickup where she can just completely ignore whatever you're doing and go for her parries. The only move that is not parryable is 3P+K and she can actually throw punish you if she holds it with either a neutral throw or forward throw. Anything slow than that will be beaten out. She can also beat you with anything 17i-18i since she can end up behind you in certain situations.
Another thing is to stagger escape a lot. Leifang player will also abuse 2H+K because they can mix it up with 4K if you try and SS it and your SS moves can be crushed by 1P+K too. Just play Emperor Cow and you'll figure what what works.
Also, try to deal with not getting yourself caught with her OH when you're back is to the wall because it's a reset.
I think other characters should also be taken into consideration, even low tier ones. I always feel vulnerable in the neutral game with this character and finding new ways of gaining momentum might help dealing with most of these matchups.
I use 6k alot. It seems like the only mid that Bass has that can't be crushed. Throw in the occasional 6 h+k at mid-range. She is also really unsafe so punish accordingly..Any tips against Helena?
Indeed. 6k and 6h+k when at neutral. I'm sure you already know how to go to town when shes stunnedI've found 6h+K work really well since she likes her lows.
Yeah, unless you're gonna dedicate more time and figure out specific match up tactics against Christie with Bass, don't bother and pick what you feel is most comfortable with. I say just start holding until you recognizer a hold pattern from the other player and press a big button. Big tip is to let rip after to shut down options for button-happy players and block afterward in case a tries to sneak its way in and punish that again. If you don't throw in this MU, you lose.Christie and Rose has been giving me all sorts of problems as Bass. I may need to improve more with him since I probably do not have a solid approach using him yet. Bass is really fun and using him as a sub, but when playing against Christie or Rose...I am not having fun anymore. (Kidding but it does provide some problems.)