Characters Ayane in Fatal Frame

Kodachi

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"Unlike her older half-sister (paternally), who was raised with love and kindness, she was frozen out by her family and has a complex because of it. She is not good with people and hates herself, heading for Mt Hikami after failed suicide attempts*, where she is spirited away.

Ayane visits the mountain, using her "purple thread" power to track down Tsumugi after being requested to do so. She sneaks into an abandoned building there and is gravely wounded, but manages to escape. She apparently appears after you beat the main game, so I assume Tsumugi too.

During the mission, Ayane can't defeat ghosts like the 3 main protagonists. She must hide and sneak around to progress. If she runs or gets near a ghost they'll see her, so you have to act accordingly. She has a "script of hiding" that she can apply to her back to make herself invisible to ghosts. If she's caught by a ghost, she can use the light of the Spirit Stone Torch to knock back and temporarily stun them.


Ayane comes from Team Ninja's Hayashi, who requested she be in the game. Everyone came up with ideas and decided not to make it a standard bonus, but make a proper episode out of it. You get to enjoy sneaking around, with a different weapon. Since it's DOA, they've naturally made sure to bring out her beauty and sexiness. They spent a lot of time adjusting things like the wobble of her chest. Team Ninja gave them lots of advice."

*In DOA Dimensions Ayane tried to commit suicide, I'm not sure whether the location was Mt Hikami or if this was another attempt. but its interesting that they brought up her self loathing tendencies. A+ character development.
 

Kodachi

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Lol the reactions of hardcore fans of the series are either indifferent or completely against the collaboration.
 

FatalxInnocence

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Lol the reactions of hardcore fans of the series are either indifferent or completely against the collaboration.

I'm pretty indifferent lol I'm honestly more interested in the Miu & Miku Hinasaki part of Fatal Frame 5 than anything else. However, the gameplay style for Ayane does sound different. So I'm looking forward to it in that aspect.
 

Kronin

Well-Known Member
To me seems to be pretty interesting and I'm excited to see the final outcome. In addition remember that this is just a side mission unrelated to the main storyline: the presence of Ayane in the game can be put in parallel with the one of Kasumi in NG3Re from this pov (even if of course Kasumi was more at home in a series dedicated to his tag partner).

*In DOA Dimensions Ayane tried to commit suicide, I'm not sure whether the location was Mt Hikami or if this was another attempt. but its interesting that they brought up her self loathing tendencies. A+ character development.

Actually I believe that the connection between Ayane and Tsumugi is more in her common background, both of them excluded by her parents in the childhood. Definitely this isn't a case and very likely they will bring in the game the focus on this shared trait between the two girls.
 

FatalxInnocence

Well-Known Member
To me seems to be pretty interesting and I'm excited to see the final outcome. In addition remember that this is just a side mission unrelated to the main storyline: the presence of Ayane in the game can be put in parallel with the one of Kasumi in NG3Re from this pov (even if of course Kasumi was more at home in a series dedicated to his tag partner).

Except Kasumi didn't take part in the story, wasn't in a cutscene, or anything. She was just randomly playable. The fact there is a backstory behind Ayane being there, and in the scan, you can see what looks like cutscene screenshots- means it's more... solid I guess? than Kasumi's presence in NG3RE.
 

Kronin

Well-Known Member
Except Kasumi didn't take part in the story, wasn't in a cutscene, or anything. She was just randomly playable. The fact there is a backstory behind Ayane being there, and in the scan, you can see what looks like cutscene screenshots- means it's more... solid I guess? than Kasumi's presence in NG3RE.

I agree, it's a sort of mix situations: Kasumi's appearence was more logical in NG3Re but at the same time less canon, Ayane instead as a more unexpected presence but again with a proper storyline role.

PS: To see Ayane in those screenshots to take care of the girl is priceless for me...
 

WisperG

Well-Known Member
Just to be clear, the suicide bit is referring to this girl she's supposed to find, who disappeared into the mountain after her failed suicide attempt. It does sound oddly similar to Ayane's backstory though, what with her being ignored by her parents in favor of her half-sibling. They'll probably bond over it lol.

More info and a translated interview, courtesy of Neogaf. Much like Team Ninja's TGS interviews, much of this one is facepalm worthy.

Tsumugi Katashina (片品紡), voiced by Natsumi Takamori

– Unlike her older half-sister (paternally), who was raised with love and kindness, she was frozen out by her family and has a complex because of it
– Not good with people
– Hates herself
– Heads for Mt Hikami after failed suicide attempts, where she is spirited away

Ayane (Dead or Alive)

– Visits the mountain using her “purple thread” power to track down Tsumugi after being requested to do so
– She sneaks into an abandoned building there and is gravely wounded, but manages to escape
– Appears after you beat the main game
– During the mission, Ayane can’t defeat ghosts like the 3 main protagonists
– Needs to hide and sneak around to progress
– If she runs or gets near a ghost they’ll see her
– She has a “script of hiding” that she can apply to her back to make herself invisible to ghosts
– If she’s caught by a ghost, she can use the light of the Spirit Stone Torch to knock back and temporarily stun them

Summary of abilities

1) Mitori – allows you to view scenes of the ghost’s death as you defeat them or they do a special attack.

2) Reihen – When you damage a spirit, these ghost fragments appear around them. If you photograph a bunch together, you do more damage. After a while they will return to the ghost and recover health.

3) Zanei – Concentrate on an item that contains a person’s residual thoughts using ZR, and you will see their past shadow. If you follow it, you’ll find the person.

4) Wetness – From getting wet; displayed in the wetness meter on the bottom right. Wetness increases damage, but also encounter rate.

Interview – Shibata, Kikuchi, Ozawa, and a new planner – Ohtani
They start off by asking why they chose the Wii U. Kikuchi responds that the first time he saw the gamepad, he thought it was made for FF. To make it a good combination they decided on two things: a story and worldview that would extend expression, and turning the gamepad into the Camera Obscura for a good play experience. Now Ohtani says that when he joined the team, they initially tried to think of a different kind of FF game not using a camera, for example having a gun or sword, or a sci-fi setting such as in Metroid, but decided the camera was better in terms of making you face scares up front.

Ozawa says that, since it was a brand new game on a brand new console, they specifically sought members for the team who’d not worked on an FF game before, to expand their borders. They took all of those new ideas and put them together. Kikuchi says the ideas they came up with were: a horror with lots of kinds of fear; places where you could experience realistic ghost spots; lots of beautiful girls; and the charm of the expression of being wet. The most important thing at its core was the story. Shibata chose black as the key colour and they made a bunch of things, turning it into its current form.

Ozawa says that, in preparation, they watched a lot of scary videos online, and got together lots of data about being wet and the light. Kikuchi says they adjusted the graphics as they went along; that they may look pretty, but you lose something from it, since the FF games are known for creating fear via the imagining of things you can’t see. For this reason, despite being told that the graphics were pretty, they edited the mitori movies to make them quite hard to see, and it took a lot of work. Shibata says that at first they only obscured the images a little, but with newer games they’ve ended up becoming clearer. You can see them well, but there are new effects in there to give them atmosphere.

Ohtani says that they made it as dark as possible, but sometimes making it too dark impedes gameplay, so it was difficult to adjust. Ozawa likes how clear the lighting from the torch on an HD console is. Shibata adds that, ultimately, playability won out over darkness.

Ozawa says that they spent a lot of time on the game for those who found the others too difficult to play. Shibata says that a movie, manga or novel has developments too, so they were careful to make it so that new people could play it easily as well. One of the concepts they thought of to help out new players was reihen, because you can do damage even from far away, and the second was zanei, to guide the player. You have conversations at the start and end of a mission as well, making the story easier to understand.

Shibata says that one of the things they wanted to try out, now that the Wii U can do it realistically, is water. When you’re outside you can run quickly, but water creates resistance that slows you down, so you can’t escape from ghosts. He’d normally want people to be looking behind them in fear, but the tempo of play is more like that of an action game to make it more suitable for first-timers.

The interviewer brings up how the clothes go seethrough when they get wet. Shibata laughs, because it’s something he wanted to do. Kikuchi says their clothes were designed to make them look sexy when wet. Their normally floaty clothes, says Ozawa, get stuck to them, and Shibata says that there’s a wet scene in the very intro, so look out for it. They also spent a lot of time thinking about how water drips when they stand up, for example from the collarbone to the chest. Ozawa jokes that Shibata spent a lot of time thinking about collarbones for this game.

They say that many parts of the game system are aimed at new players. Each of the three characters proceeds along from their own unique point of view, converging in the ending. However, on the other hand, a lot of things in the story are aimed at existing fans of the series. As well as the main characters, there are several partner characters of various types who accompany them.

In terms of costumes, each character has a few types. There are accessories, too, so you can pair them up as you like. They had a lot of glasses – for example, student ones to go along with a student outfit, because Shibata thought it necessary.

Ayane comes from Team Ninja’s Hayashi, who requested she be in the game. Everyone came up with ideas and decided not to make it a standard bonus, but make a proper episode out of it. You get to enjoy sneaking around, with a different weapon. Since it’s DoA, they’ve naturally made sure to bring out her beauty and sexiness. They spent a lot of time adjusting things like the wobble of her chest. Team Ninja gave them lots of advice.

They finish up by reiterating that the game can be played by both old and new players, and that the story is large and easy to understand.
 
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Kronin

Well-Known Member
Just to be clear, the suicide bit is referring to this girl she's supposed to find, who disappeared into the mountain after her failed suicide attempt.

However in one of the panels in the top right angle of the scan seems that the girl got a transparent body... maybe, even if not through suicide, in the end she passed out anyway?
 

Prince Adon

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Sorry, but this idea is really stupid. They can get away with doa doing cross overs with NG and even Warriors Orochi, but Fatal Frame?!! This is really stupid. What would be exciting about playing her playthrough? It's so out of place, and kills the scare factor. A ninja who fights spirits, and demons, but apparently can't fight ghost. They were better off just putting DOA costumes in the game like usual.
 

TLEE SAID THIS:

Active Member
I love cross overs, but Ayane isn't a good fit for the series. It would be like putting Superman in a Batman game and limiting him from using his powers while weakening him to human strength. She can't kill ghosts, yet kills people and demons?

If there are any DOA characters that I can see fitting in this cross over, it's Kokoro. She kinda looks like she would fit in with the other Fatal Frame characters and this could have been an interesting side story for her.

Regardless, I'm a huge fan of the series and will still be optimistic for its release.
 

Rikuto

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If there are any DOA characters that I can see fitting in this cross over, it's Kokoro. She kinda looks like she would fit in with the other Fatal Frame characters and this could have been an interesting side story for her.

Which side would that be? The one where the air comes out?
 

deathofaninja

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I just find it amusing what was once just a training dummy is becoming the face of the company

It helps that Ayane fits into the darker tones of the company. Fans reaction to Ayane and DOA? I don't give a fuck. Their pointless bickering isn't going to change a thing, but Ayane will improve on the game sales.
 
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