Anti Jann Lee strategies

RyuJin

Member
WARNING: This is based on my personal Experiences, Frame data, and Opinion. This is also based on fighting Jann Lee OFFLINE. With that being said I hope this is helpful.

The thing about Dragon Gunner is that the start up looks like his 6,6K. From range Dragon Gunner can be hard to deal with. Even though it does not have much range to it 6,6K will make you think twice about ducking.

You need to make sure you have a moving room if your worried about Jann Lee's 6,6K. You have to space out his 6,6K. If he is not in range of 6,6K then he cannot Dragon Gunner you.

While fighting Jann Lee up close you need to be aware of his frame data. His Dragon Gunner is 19 frames. While its not that fast its not something that is easy to react to. With that being said its harder to deal with when Jann Lee has advantage on block or your stunned. The only non risky way to deal with it is to read the Jann Lee player and duck accordingly. Like if the Jann Lee player always does it off of a certain stun or after a certain set up.

Now in the dark evil world we know of called "online play" the Dragon Gunner is very scary. A big part of DOA is strings and free canceling. In the world of "online play" Jann Lee can easily mix you up with something like P,6P (on guard) free cancel Dragon Gunner. P,6P is -11 on block and you should be able to tell he free cancelled. This would normally allow for you to interrupt his Dragon Gunner attempt. Even if he were to keep attacking you could interrupt him. BUT in the world of online play he can do things like that. Which gives the Dragon Gunner a lot more power then it actually has.

What you need to do to make sure you don't get raped by the Dragon Gunner are as follows...

Keep moving - Don't allow the Jann Lee player the ability to easily gauge where you will be at on the stage. Standing still will make it easy for the Jann Lee player to throw the Dragon Gunner at you. If you space correctly he will at least have to mix it up with 6,6K.

Know Jann Lee's strings - Knowing when his strings end is important. Attacking to early or not at all is bad and will allow the Jann Lee player to spam the Dragon Gunner.

Look for patterns - Again does the Jann Lee player always go for one string then DG? Does he free cancel a lot into DG?

Know your options - This part is important. If you are worried about the Jann Lee player DGing you after there strings make sure you space whenever you think his string is being free cancelled. You can free walk away by doing a quick 8,7,4 movement. This will make the Jann Lee player at least have to dash at you to get his DG off.

Lastly I'd like to remind people that as of the 1.03 patch crouching speed has tripled. A lot of times due to the crouching speed being so slow (in the 1.00 - 1.02 versions of the game) you were unable to crouch in time.

This was also posted in the punishing Dragon Gunner topic.

As I think of more I'll post.
 
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top