Murakame
Active Member
I was just looking for suggestions to add into my 6T mixup. I'm trying to make it so that if I don't get a huge stun I at least get to pull off a guard break or get one of Hitomi's frame advantage granting lows in. This is what I got:
Mid P options:
2P+K (tracking and has two follow ups)
P+K (quick charge for guard break, can free cancel into another 6T fairly quickly.)
Mid K options (I think I could use some more here):
6H+K (Tracking and safe on block and has a low followup that gives frame advantage)
Low options:
2H+K (instant frame advantage when it connects)
Throws:
6T
33T
Mid P options:
2P+K (tracking and has two follow ups)
P+K (quick charge for guard break, can free cancel into another 6T fairly quickly.)
Mid K options (I think I could use some more here):
6H+K (Tracking and safe on block and has a low followup that gives frame advantage)
Low options:
2H+K (instant frame advantage when it connects)
Throws:
6T
33T