Free Step Dodge

iHajinShinobi
iHajinShinobi
Please elaborate on this random element you speak of.
xWildx
xWildx
No, because there wouldn't be a point. I've seen how strongly you're set in your opinions on things, so we'll just have to agree to disagree.
His Reverence
His Reverence
DOA is no more random than any other fighter, Wild.
iHajinShinobi
iHajinShinobi
So you're going to tell me that DOA5U is random without explanation lol? Because you say so?
Ichiron47
Ichiron47
iHajinShinobi
iHajinShinobi
For the record, this entire status is opinionated. Furthermore, you can't really say something is random then or imply few people take it seriously when you've not had opportunity to see things in a wider perspective. Your opinions are purely based off online play.
xWildx
xWildx
You have to factor in the stagger system, slow escaping, a 4 point hold system, 4-5 frame throws, and probably one of the most crush heavy games on the market. Basically every move you make must be done on read, which is true of all fighters, but in DOA it even bleeds into the combo system when you land a hit.
iHajinShinobi
iHajinShinobi
None of that makes DOA random.
xWildx
xWildx
Ok.
iHajinShinobi
iHajinShinobi
That's basically saying SSF4 is random because of a Focus Attack system, lol. Every game has a triangle system, DOA's stun threshold is just unique and it works. You say it's random because you're randomly guessing with holds.
iHajinShinobi
iHajinShinobi
When you get hit, it's an opportunity to learn an opponent's strike sequence and pattern(s). You are not going to hold everything or escape everything. When you get hit in a fighter, its supposed to give you information about how they play.
iHajinShinobi
iHajinShinobi
You're sounding a lot like someone who tries to hold something as soon as they're put in threshold. Understandably, every has done it. However if that's what you're always doing, then yeah, it'll be random for you because you aren't adapting to anything.
xWildx
xWildx
I don't "randomly guess with holds." The actual amount that I find myself holding is lacking because I generally find it too difficult to do online unless it's on a read. And the SF4 comparison is a pretty bad example.
xWildx
xWildx
And getting hit in a fighter isn't what shows you how someone plays.... it's what gives you a reward for making the correct read in the footsie game. The footsie game is what gives you information how how a person plays.
iHajinShinobi
iHajinShinobi
You have to know the characters strikes, strings, frame data, and their options. If you don't know that stuff, then yeah, it's going to be random because you have no information on who or what you're fighting. And that goes with any fighting game.
iHajinShinobi
iHajinShinobi
No, the SSF4 is a good example, you just didn't get it lol. You gain information on an opponent in more ways than just footsies, man. You don't learn an opponents tendencies from footsies alone. Most playing this game don't even have good footsies to begin with.
xWildx
xWildx
I get it, but comparing SF4's focus system to DOA is not a good example.
iHajinShinobi
iHajinShinobi
Anyway this isn't getting anywhere. Nothing against you either, just this isn't getting anywhere, lol. If you'd like to play sometime I'm down.
xWildx
xWildx
I'm always down to play, and I'm fine with admitting that I honestly don't play enough to "see" (for lack of a better term) moves like I should. This status was majorly salt-based due to the assholes I ran into online that night, but the sheer amount of those types of players I run into online kills the game to an extent for me.
iHajinShinobi
iHajinShinobi
Yeah, you're not telling me anything new, as I've experienced the same thing.Most of those assholes are even here at FSD. That aspect does ruin the play experience for those trying to enjoy the game. It's usually best to play people you know, or ask around.
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