Recent content by Dan

  1. Dan

    Wanted Balance Changes

    but when Kokoro or Gen Fu does a 3hit critical hit on the 4th hit they can use their CB or a Mid Kick launcher that sends them into the air (at a good height) then use their combo ender. So if Rachel does a 3Hit Critical and then uses 7K, the 7K would start a new critical threshold since it is...
  2. Dan

    Wanted Balance Changes

    Launching at Cr. Stun Level 3 is not the same height after doing a CB. I checked the move details on the height (On counter hit) with Hitomi/ Jann Lee For Hitomi, Doing 9K on the 4th hit will lunch at 1.48m but doing 9k after CB as the 5th attack will launch at 1.54m For Jann Lee, Doing 9K on...
  3. Dan

    Wanted Balance Changes

    Only 5 Characters out of 34 (85%) have a mid kick critical Burst So when you're doing a combo with 3 counter hits and reached critical hit --it is predictable that you are going to use your CB move (which is 85% a mid punch) I mean there's lots of things you could mix up after hitting critical...
  4. Dan

    Wanted Balance Changes

    Oh man I didn't read the live feed thing till now but It says online matches will crash if "move list" is displayed But I'm in training mode looking at the command list with "move details"
  5. Dan

    Wanted Balance Changes

    Anyone else having this problem? When you have Move Details on and starring at the command list too long, the fight details pops up and overlaps the command list... This a problem before 1.04 update but I thought they would fix this by this update ^this pic is after the 1.04 update
  6. Dan

    Wanted Balance Changes

    What do you guys want the most in the new Patch? Buffs, Nerfs, New moves/strings/throws? I would love to see Rachel (who only have 65 moves) to have a Critical Burst Jumping Mid Kick. Most her Moves Are mid punch & Gets Easily Countered
  7. Dan

    New Gameplay Ideas

    Give some characters "Armor'd" Moves not a parry or a sabaki, the opponent attacks will damage the health bar as the attack goes through ------------------------*generating an example*-------------------------
  8. Dan

    New Gameplay Ideas

    After landing a Sit down Stun, you can do a low throw: With the similar properties to Tina's "8p to 2T" or Hitomi's where you can counter attacks, or stagger escape It'll just be a chance to use that low throw animation
  9. Dan

    New Gameplay Ideas

    This could very much fit into DOA5 Last Round but maybe save it for the next installment? (DOA5TheUltimateLastFightArcadeEdition) After landing a critical Burst, you can do a "uninterrupted" throw: When the threshold is at max and the Critical Burst is in effect, they are in a "standing"...
  10. Dan

    News Team NINJA Costume Contest

    pic.twitter.com/d87K8r2SfD Rachel's Vigoorian Gladiator costume (head not photoshopped right due to deadline)
  11. Dan

    Characters New Character Coming to Arcades

    ......WHAT!??!?!?! where n how did u get that costume? ..the vid was uploaded april 2013?
  12. Dan

    Characters New Character Coming to Arcades

    ...weren't we playing "alpha kasumi" in the first half the story? then hayate n ayane kills "alpha kasumi"? then a new Story arc TRUE Kasumi (in a black ninja costume) hiding this whole time?
  13. Dan

    DOA5U Dead or Alive 5 Ultimate Arcade ver. 1.04 change log

    I want the chargeable 46P again for Tina
  14. Dan

    More throwdown options

    I kinda agree with you... I hate it when I fight Alpha 152 people
  15. Dan

    More throwdown options

    There should more throwdown options in Arcade, Vesus, & training mode. As of right now (1.03) the only options are fight type: Solo, Tag, & decline but should add these options too: Fight type: Solo, Tag, Any(new), Decline Connection:2+,3+, 4+,5+, Any Opponent Strength(min): Opponent...
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