AegisOrnus
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  • Congrats, Cow! It was a good vid demonstrating how to build combos and work with the new mechanics of DOA5. I really enjoyed it.
    Going off of the .95 (gamescom) build, no, the high option doesn't exist. The mid looks deceptively high at times though, causes confusion.
    I feel like I actually need to get a twitter now. So much silliness towards DOA5: High wake-up kicks are back? Fix Kokoro? What?
    I like her grungy appearance. My hope is that she plays similarly to Ein... But I wouldn't mind something new altogether! ^^"
    Dear MCZ, plastering your images and graphics all over the screen during matches is not a pleasurable experience.
    The way they made it sound was that we were going into VF and then SC again. Is DOA going to be on 8wayrun or on any stream for that matter?
    It's not too hard to understand since no one except for those of us at HIN were able to play it. Rikuto was dead on with his desc. of DOA5.
    The PS3 had notably longer load tmes and something about it felt less responsive than the 360 version. I could be wrong, it's what I felt.
    kupo
    kupo
    About the loading times, people say it's also on Xbox. Maybe because it's a beta version or not installed, dunno.
    AegisOrnus
    AegisOrnus
    Either way, I'd be confident that it'll be better than that for both consoles in the final build.
    kupo
    kupo
    for sure
    Tourney was fun. DOA5 is amazing! PS3 version seemed iffy to me though... Will make it out to more tourneys in the future should they exist!
    Don't see why one PB a round would be a problem if it's only taken away from you after you land it or it's reduced to a guard break after.
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