Many people know there are weight classes in Dead or Alive 5 that would cause certain juggles to connect or miss depending on the opponent. However, what many people do not know for sure is the exact weight classes of the characters and what the weight actually affects.Most people are under the presumption that weight class affects falling speed. This is incorrect. All of the characters fall at the same speed. The weight of a character affects how high in the air they are launched or relaunched.
Thanks to the release of Dead or Alive 5+ we can now see the exact weight classes. This is because Dead or Alive 5+ shows off a move's height detail in the Move Detail information pane. In other words, it says how high in the air an opponent is when launched.
For my testing I attempted to get the highest launch possible due to the Critical (Threshold) system giving higher launches at higher threshold by performing a High Threshold Launch on an opponent in crouching state (sit-down stun to be precise).
So the following are the weight classes for Dead or Alive 5 from lightest to heaviest:
Thanks to the release of Dead or Alive 5+ we can now see the exact weight classes. This is because Dead or Alive 5+ shows off a move's height detail in the Move Detail information pane. In other words, it says how high in the air an opponent is when launched.
For my testing I attempted to get the highest launch possible due to the Critical (Threshold) system giving higher launches at higher threshold by performing a High Threshold Launch on an opponent in crouching state (sit-down stun to be precise).
So the following are the weight classes for Dead or Alive 5 from lightest to heaviest:
- Feather
- Light
- Welter
- Middle
- Cruiser
- Heavy
- Super Heavy