I've been looking at situations where Bass can fall a bit short and post- is one of them if you don't get more than the usual 0+ on block. Since this ends up being an issue against characters with fast mids or high crush elbows, it's important to prioritise the options available in case such situation occurs.
would be a good example since she has a 13i mid which can crush and a 12i low. She also has standing which trades with your standing and it's better to attempt to trade against this move when you're at +2 with your own standing . (15i) is also a tool often used by Ayane players since it's a high crush and a counter hit move they abuse.
Looking at the list you might feel a bit intimidated, but you'll still playing against a human being that can make mistakes or underestimate you. It's a good idea to condition an opponent to consider his WR and low OH as potential threats against her highs and . The main problem ends up being her mids especially her and . Let's just say her mid punches are an issue the same way Bass' mid kicks are a major threat and you don't want to be caught ducking.
Now, once both parties realise this, one would be tempted to start holding (you) and the other to maybe throw or go for or something risky. Mid lunch hold may seem tempting, same with high holds, so if you guess the high hold wrong, the both or end up hitting you on normal hit and you're both back to square one. If you're caught holding you get for your attempt and take damage.
I wouldn't recommend sidestepping since she has a ridiculous number of tracking moves but sometimes it's better to just block and fuzzy guard and wait for the other player to make a mistake. Ayane is not a very safe character and you can reverse the flow of pressure with smart thinking.
A similar strategy is also viable against other characters like Genfu, Christie and Jann Lee since they also have 11i mid and threatening mid punches with crushing or other spacial properties.
Bass is not an abare character in any way but even holding can be considered a major offensive move in such a situation when you've switched the momentum towards a potential win.
Imo, knowing your range game and being able to squeeze out those extra plus frames from , treating the move more as a whiff punisher and range tool is more important than using it as something offensive.
would be a good example since she has a 13i mid which can crush and a 12i low. She also has standing which trades with your standing and it's better to attempt to trade against this move when you're at +2 with your own standing . (15i) is also a tool often used by Ayane players since it's a high crush and a counter hit move they abuse.
Looking at the list you might feel a bit intimidated, but you'll still playing against a human being that can make mistakes or underestimate you. It's a good idea to condition an opponent to consider his WR and low OH as potential threats against her highs and . The main problem ends up being her mids especially her and . Let's just say her mid punches are an issue the same way Bass' mid kicks are a major threat and you don't want to be caught ducking.
Now, once both parties realise this, one would be tempted to start holding (you) and the other to maybe throw or go for or something risky. Mid lunch hold may seem tempting, same with high holds, so if you guess the high hold wrong, the both or end up hitting you on normal hit and you're both back to square one. If you're caught holding you get for your attempt and take damage.
I wouldn't recommend sidestepping since she has a ridiculous number of tracking moves but sometimes it's better to just block and fuzzy guard and wait for the other player to make a mistake. Ayane is not a very safe character and you can reverse the flow of pressure with smart thinking.
A similar strategy is also viable against other characters like Genfu, Christie and Jann Lee since they also have 11i mid and threatening mid punches with crushing or other spacial properties.
Bass is not an abare character in any way but even holding can be considered a major offensive move in such a situation when you've switched the momentum towards a potential win.
Imo, knowing your range game and being able to squeeze out those extra plus frames from , treating the move more as a whiff punisher and range tool is more important than using it as something offensive.