KING JAIMY
Well-Known Member
Hey,
First of all I appreciate it wholeheartedly if anyone takes the time to read this. I also welcome constructive and/or positive feedback with open arms.
Now, I started using Jacky extensively since he was playable on 5U and I would like to share some tips and tricks:
- The third kick of 4KKK is a launcher when your opponent has their back to the wall. Sample combo: 6P+K, 6P, 4KKK, Flash Sword Kick, P+KP, 1P+KPP.
- Jacky has two hidden moves. They are BT 3P+K and BT 9P+K. He needs to face a wall though. BT 3P+K gives a feint stun which you can follow up with P+KP, 1P+KPK. However, I have not found a use for BT 9P+K yet. These two moves look really stylish but are VERY situational. Use with caution.
- If you are having trouble doing Flash Sword Kicks, I can give you these tips:
1) Learn how to use it as a raw move first.
TIPS!
* React visually: If he is about to stretch his leg after [6]K, tap H.
* React auditorily: The time to tap H must come right before the sound effect.
* Get it in muscle memory: Practice makes perfect! Try to set a goal each day. For example: I was satisfied if I could do FSK 10% of the time on day one. On day two I would be satisfied with 15% correct FSK's. Each day you'll improve if you keep doing this. Remember, never give up no matter what!
* Don't play online: If you really want to nail that flash sword kick, don't try it online with Jacky as it interferes with the offline timing for most people.
2) Apply the FSK in combos, but alternate between the FSK and other moves. For most people I know it's hard to land consecutive Flash Sword Kicks because of the strict timing and swiftness you have to perform it.
For example, you can practice it with:
6P+K - 44P - BT P+K - [2]3P - FSK - 4H+K - FSK - 4H+K - FSK - 66K or [2]K.
See how each Flash Sword Kick alternates with 4H+K? This gives you some breathing room to prepare your brain for another FSK.
Sidenote: 6P+K - 44P - BT P+K is not slow-escapable and also wonderful if you would like to go for CB!
3) Practice consecutive FSK in combos. This brings me to the subject of Jacky's best CB Combo:
CB - Free step left or right - 4H+K - Flash sword kick (x3) - 4H+K - 4H+K - Dash 7K.
You can also practice consecutive FSK combos with these set-ups:
- Power Launcher - [6]P (whiff) - Flash Sword Kick (x4) - 4H+K - 4H+K - Dash 7K
- CB (Opponent has back towards wall) - 8P+KP (x2) - Flash Sword Kick (x3) - PP6PK (lightweights) / 7K or 1P+KK (middleweights +).
Mastering this move is crucial for getting the most out of Jacky. However, since his BnB combos are really damaging as well, it isn't fully required to win matches with Jacky.
- As for timing his command grabs (3P+KT and Slide Shuffle 33KT), reacting on sound or vision works out better for me than paying attention to the words Command Throw on the screen. I nail it almost perfectly by pressing T right as 3P+K or Slide Shuffle 33K hits the opponent. An alternative would be to press T right as you hear the sound effect from those strikes.
- Best wall splats imo are 66K or 6PK. You can mix up with 1P+KK or even 3H+K. Follow up with: FSK - P+KP - 1P+KPP for maximum crazy wall damage or use P+K - 1P+KPK if you don't feel confident about landing the flash sword kick.
- Double P+KP bounce works on stages with uneven terrain or slopes (similar to Marie Rose BT H+K two times) Always works on Alpha. Sample combo: 4H+K - P+KP (x2) - 7K.
- 2P low jab works on 'lazy' people who don't tech roll after his Knee Strike (64T) or Neck Slasher (2T).
- Similarly, 6H+K works a psuedo-force tech after Jacky's high punch hold or high kick hold, in which you dash first and then do 6H+K.
- My last and most important tip: NEVER GIVE UP! I cannot stress this enough. If your flash kicks aren't coming out on a certain day, try again or perhaps take a break and try again tomorrow. If you just aren't feeling it, at least try another time or come back later. Jacky is a complex character and I think a lot of people underestimate his potential.
That's about it folks!
First of all I appreciate it wholeheartedly if anyone takes the time to read this. I also welcome constructive and/or positive feedback with open arms.
Now, I started using Jacky extensively since he was playable on 5U and I would like to share some tips and tricks:
- The third kick of 4KKK is a launcher when your opponent has their back to the wall. Sample combo: 6P+K, 6P, 4KKK, Flash Sword Kick, P+KP, 1P+KPP.
- Jacky has two hidden moves. They are BT 3P+K and BT 9P+K. He needs to face a wall though. BT 3P+K gives a feint stun which you can follow up with P+KP, 1P+KPK. However, I have not found a use for BT 9P+K yet. These two moves look really stylish but are VERY situational. Use with caution.
- If you are having trouble doing Flash Sword Kicks, I can give you these tips:
1) Learn how to use it as a raw move first.
TIPS!
* React visually: If he is about to stretch his leg after [6]K, tap H.
* React auditorily: The time to tap H must come right before the sound effect.
* Get it in muscle memory: Practice makes perfect! Try to set a goal each day. For example: I was satisfied if I could do FSK 10% of the time on day one. On day two I would be satisfied with 15% correct FSK's. Each day you'll improve if you keep doing this. Remember, never give up no matter what!
* Don't play online: If you really want to nail that flash sword kick, don't try it online with Jacky as it interferes with the offline timing for most people.
2) Apply the FSK in combos, but alternate between the FSK and other moves. For most people I know it's hard to land consecutive Flash Sword Kicks because of the strict timing and swiftness you have to perform it.
For example, you can practice it with:
6P+K - 44P - BT P+K - [2]3P - FSK - 4H+K - FSK - 4H+K - FSK - 66K or [2]K.
See how each Flash Sword Kick alternates with 4H+K? This gives you some breathing room to prepare your brain for another FSK.
Sidenote: 6P+K - 44P - BT P+K is not slow-escapable and also wonderful if you would like to go for CB!
3) Practice consecutive FSK in combos. This brings me to the subject of Jacky's best CB Combo:
CB - Free step left or right - 4H+K - Flash sword kick (x3) - 4H+K - 4H+K - Dash 7K.
You can also practice consecutive FSK combos with these set-ups:
- Power Launcher - [6]P (whiff) - Flash Sword Kick (x4) - 4H+K - 4H+K - Dash 7K
- CB (Opponent has back towards wall) - 8P+KP (x2) - Flash Sword Kick (x3) - PP6PK (lightweights) / 7K or 1P+KK (middleweights +).
Mastering this move is crucial for getting the most out of Jacky. However, since his BnB combos are really damaging as well, it isn't fully required to win matches with Jacky.
- As for timing his command grabs (3P+KT and Slide Shuffle 33KT), reacting on sound or vision works out better for me than paying attention to the words Command Throw on the screen. I nail it almost perfectly by pressing T right as 3P+K or Slide Shuffle 33K hits the opponent. An alternative would be to press T right as you hear the sound effect from those strikes.
- Best wall splats imo are 66K or 6PK. You can mix up with 1P+KK or even 3H+K. Follow up with: FSK - P+KP - 1P+KPP for maximum crazy wall damage or use P+K - 1P+KPK if you don't feel confident about landing the flash sword kick.
- Double P+KP bounce works on stages with uneven terrain or slopes (similar to Marie Rose BT H+K two times) Always works on Alpha. Sample combo: 4H+K - P+KP (x2) - 7K.
- 2P low jab works on 'lazy' people who don't tech roll after his Knee Strike (64T) or Neck Slasher (2T).
- Similarly, 6H+K works a psuedo-force tech after Jacky's high punch hold or high kick hold, in which you dash first and then do 6H+K.
- My last and most important tip: NEVER GIVE UP! I cannot stress this enough. If your flash kicks aren't coming out on a certain day, try again or perhaps take a break and try again tomorrow. If you just aren't feeling it, at least try another time or come back later. Jacky is a complex character and I think a lot of people underestimate his potential.
That's about it folks!