well we can only hope they will learn and improve the overall products.
well we can only hope they will learn and improve the overall products.
You can disagree but thats just facts.
I remember when the Dreamcast, PS2, Xbox, and the arcade... The game was cool, popular and respected.
DOA had video games magazines cover, DOA until 4 was high rated by video games reviewers, and was very well known or respected in past gaming.
Who doesn't know Kasumi the blue girl lol ? Or Ayane the violet girl ? Everybody know man ...
I think most people who know Kasumi and Ayane know them from things other than the fighting.You can disagree but thats just facts.
I remember when the Dreamcast, PS2, Xbox, and the arcade... The game was cool, popular and respected.
DOA had video games magazines cover, DOA until 4 was high rated by video games reviewers, and was very well known or respected in past gaming.
Who doesn't know Kasumi the blue girl lol ? Or Ayane the violet girl ? Everybody know man ...
Going from this amazing top of the line fighting game to a button mashing, guessing, waifu fighter that no one takes seriously.DOA was more serious and more popular (and respected as a fighting game) back in the days just like a lot of (big names) fighting games in the past.
It's bad. I'm not sure If we need Team Ninja focused mostly on their single player products. Then It's not Team Ninja we know, it's just random team of developers . To be honest I don't care about their new experience blahblahOnly single player games.
Well to be fair and blunt, he could have break held out of the break blow cancel but because he either used his meter prior or didn't manage it well, he was in a situation where he could not do anything unless he had a meter. That's the thing about DOA6, if you're in stages like the Chinese Festival, meter management is way more important because without it, you're a sitting duck.Been a while since I visited FSD. Someone posted this thread to me so...anyway, here's my opinion.
Gameplay - No
Graphics - Yes
Sound and Music - Yes
Replay Value - No
Characters - No
Rating 1/5
I agree that a new game shouldn't include copy-and-paste things from its predecessor, but what DOA6 has shown us so far is no better.
The new mechanics don't help players learn and evolve. Instead, people tend to rely on things like SA, BH, BB and of course the thing I've been criticizing for a long time, (reckless) low hold. DOA is already a game that grants a player who's getting combo'd a lot of chances to guess(defensive holds), not to mention that there're tons of people nowadays that still tend to do low holds recklessly to get out of stun, and why should defenders still have BB and BH as a tool for them? I'm fine with how they try to make sidestepping work more efficiently than how it is in DOA5LR, but as a result, it's just another DP-like move in the game and people use those things like crazy. Most of them playing in this way don't really care about what their opponent's gonna do next, but instead they just keep pressing buttons to do what they want and hope that it will work.
Stages are also one thing I hate in DOA6. In certain stages you can juggle a launched opponent and do over 70% and even 100% damage on your opponent thanks to the stupid danger zones. Yep there're also some stages like this in DOA5LR, but things only get worse in DOA6. Doing an instant-death combo doesn't look cool for me. Instead, it just means that it's TERRIBLY DESIGNED. Here's an instance below:
Rath, a well-known content creator who's South Korea and has been active since late DOA5LR, posted this video.
What's shown is that Mai got stunned by Nico, and Nico then extended the stun with a jab following a launcher and there's nothing Rath could do and he was K.Oed directly. I see no fun in things like this.
Well to be fair and blunt, he could have break held out of the break blow cancel but because he either used his meter prior or didn't manage it well, he was in a situation where he could not do anything unless he had a meter. That's the thing about DOA6, if you're in stages like the Chinese Festival, meter management is way more important because without it, you're a sitting duck.
I think in doa6 Ultimate if they ever make it, they should disable breakable hazards leading into a stun if you're already launched, if they would do stuff like that the damage potential would be lessened, but again he could have escaped that situation if he had managed his meter better
Fax plus Tax.When people talk about managing meter or meter adding depth, this was not what they were referring to. Even in the most extreme cases for games that have meter, not having it puts you at a disadvantage but it by no means guarantees a loss like what the clip showed. The dude got jabbed twice, launched once, and it was over. Saying the guy should have just saved his meter to avoid the issue just shows how bad the stage is.
Not really, meter is always a crucial part of games as it has(in more recent games) powerful abilities that can save you actually. In SC6 having a good meter balance lets you guard impact virtually anything including unlockable attacks and lets you enter soul charge for comebacks. SF has its V skill meter which acts the same way and other games also have different like mechanics that reward those who don't abuse it.When people talk about managing meter or meter adding depth, this was not what they were referring to. Even in the most extreme cases for games that have meter, not having it puts you at a disadvantage but it by no means guarantees a loss like what the clip showed. The dude got jabbed twice, launched once, and it was over. Saying the guy should have just saved his meter to avoid the issue just shows how bad the stage is.