David Gregg
Well-Known Member
Who said anything about throwing in the entire roster, let alone having that many?
Argentus did...(see title of the thread). -_-
Who said anything about throwing in the entire roster, let alone having that many?
I see.Argentus did...(see title of the thread). -_-
the guy from Shenmue.I personally would not like that at all and I think the games should stay separate.
Also, didn't Hayashi or Shimbori speak of some other character from another game that they really wanted as a guest in DOA, but decided not to because Akira was too much like this person or something? I forget the character's name.
Play as Aoi then lol xDYeah...I'll stick with the inferior version. Without the counter system it wouldn't be DOA.
Horrible example when every competitive fighting game has a version of this.-triangle system.. yes vf has it too .. especially when throws lose to strikes.
d3v said:Horrible example when every competitive fighting game has a version of this.
Also, didn't Hayashi or Shimbori speak of some other character from another game that they really wanted as a guest in DOA, but decided not to because Akira was too much like this person or something? I forget the character's name.
the guy from Shenmue.
The reason for this was not because it was similarities from Akira. It's the fact that they asked for a character from a game that hasn't been renewed in quite a long time. There was talks about Shenmue now but during DOA5's initial release they had little to no hope in plans for a remake/sequel to Shenmue so asking for a character like that is a bit....odd. Whereas you ask for a character from an ongoing series which makes sense in a way. (If the series keeps going.)
Me personally? I don't care if they stop guest characters are not but I truly believe guest characters brings a sort of extra new shine/hype to the game that is completely different from a standard type of hype. I find console exclusive guest characters extremely ridiculous and pointless to the point where most are banned from tournament play for honest reasons, that alone kills hype. (Unless it's something like Nicole which makes sense to be console exclusive.) From what I see? I was checking up magazines and watching Nicovideos of even Sega promoting DOA5 in convention centers. That's a big 1up for supporting a game that's not even made by Sega...simply because VF characters are in there(?) most likely. Now my issue with crossovers "games" is the fact that most of them end up getting rushed or just overall don't end well. Particularly FGs.
This is how I feel:
VF characters coming into DOA with their own DOA model or vice-versa depending on characters - Great stuff. Hope they bring more.
A **actual DOAxVF** game with a big roster and a whole new mechanic specifically made for it - (Worried.) game may become rushed and not balanced..I'll try it out if it comes true but I won't get my hopes up with it being good.
To be fair, he was in Sonic & Sega All Stars Racing a while back..
Not when u consider the fact that the triangle system in both is identical...
When you look at say soul calibur or tekken .. you can throw a strike in its startup frames.. this does not apply to doa and vf. Unless u have an OH.. which lose to throws.
I would like to add that another similarity is that in both games you cannot throw an opponent in stun. (Unless its a hit throw.. such as sarah's FL 2K.T or tina's K.T) . Which is again different from SC and Tekken
I actually dont want a DOA6 I want the next game to be DOAxVF...
And contrary to whats been said, the games are far more similar than the just the button layout..
Lets see.
-buttons
-free cancel
-tracking/nontracking
-negative frames on normal hit
-crushing
-triangle system.. yes vf has it too .. especially when throws lose to strikes.
-environmental threat
-wake up kicks
-4 different knockdown states
-stagger escaping
-stuns causing guaranteed followups (faints, sitdowns)
-string delay
-frame trapping
-offensive sidesteps
Should I go on?
The games are infact more similar than different. More so than ever before in DOA5.
Not to mention.. the VF cast is just awesome.. the men are actually manly ... So that aspect would get balanced too.
And we can't deny the awesome job TN did integrating the 4 characters we got.
I'm all for the merge.. as long as we stay on the 5U/LR system. Or a slightly updated version from it..
See replies in red. DOA has one thing VF doesn't have, and that's environmental impact. Especially DOA5 with the tables, boxes, ceilings and so on. Other than that, VF has the advantage.I actually dont want a DOA6 I want the next game to be DOAxVF...
And contrary to whats been said, the games are far more similar than the just the button layout..
Lets see.
-buttons Yes
-free cancel Yes
-tracking/nontracking VF has linear, half-circular and full circular. DOA does not really make a distinction between half and full circular.
-negative frames on normal hit VF Also has a quite a few moves that are + on normal hit and even on block. Most that are negative on normal hit are actually lows, while DOA has that stupid -5 on normal hit P that makes no sense.
-crushing Yes
-triangle system.. yes vf has it too .. especially when throws lose to strikes. Yes, but it's Block> Strike, Strike> Throw, Throw> Block. DOA although having block, has advertised to have holds instead of blocks in the triangle system. Having holds although present in VF are character dependent rather than a system mechanic. And you can't hold in stun like DOA.
-environmental threat VF has ring outs and walls. That's it. More boring so DOA wins in that regard, visually anyway, but walls work as they should, which is to extend juggles rather than ruining them. VF also has multiple wall states that are not present in DOA. Wall splat, wall stagger, wall hit, wall slide. They all require a different strategy. And ring out is a ring out, not some 50/50 guessing BS like the cliffhanger.
-wake up kicks Yes
-4 different knockdown states Yes
-stagger escaping Yes
-stuns causing guaranteed followups (faints, sitdowns) Yes
-string delay Yes
-frame trapping Much better in VF than in DOA
-offensive sidesteps Yes but they work differently. Offensive sidesteps in DOA have specific moves to attack from. In VF it allows you to use ANY move you want, and you get additional frame advantage by hitting the opponent from the side. DOA lacks the side-hitting mechanic.
Should I go on? Yes please
The games are infact more similar than different. More so than ever before in DOA5.
Not to mention.. the VF cast is just awesome.. the men are actually manly ... So that aspect would get balanced too.
And we can't deny the awesome job TN did integrating the 4 characters we got.
I'm all for the merge.. as long as we stay on the 5U/LR system. Or a slightly updated version from it..