DOA6 will be at least announced in 2018, and come out either late 2018 or mid-ish 2019.
Nobody is working on DOA properly at TN atm, which may be why DOAX3 seems so rushed.
If we are going to get a rushed game (like DOA5), if we do get an expansion, PLEASE make it like MKX and MKXL. People who have the current version of the game can still play with players who have previous versions, as the game is just an updated vanilla. I'm trying to word this properly but I will just bullet point it for now:
- If there were to be a DOA6U with updated graphics, stages, costumes and characters, players who had DOA6 Vanilla would be able to download an update for the updated graphics and stages, but would have to buy an "Ultimate Pack", which grants them access to the new characters and costumes.
- DOA6 Vanilla players wouldn't have to pay for any new modes.
- DOA6U players and DOA6V players can play with each other online.
- DOA6U can be bought on disk.
- DOA6 Vanilla's "Ultimate Pack" DLC could cost £20.
- Online stats aren't reset
Now, to get onto what I would want to see in the game.
- Stair Throws (Come on fam)
- Less gritty mood of DOA5, and more colourful stages, as the DOA5 series was actually quite dull. Everything was dulled down for an odd reason.
- Individual Story chapters. Not like the MK attempt that TN tried to pull off, I mean like you select the first character in the Character Select, as everyone else is locked. After you complete their story, you unlock another character's story in an according order. The last character chapter unlocked is the final chapter, and the true ending to the game. You will also unlock costumes after you complete the chapter, and the chapters are replayable, with cutscenes where the costumes change according to the one you actually picked.
- A tutorial that teaches you how to play specific characters, or give character tips in training mode.
- Please no tag mode (It's a waste of time), even though DOA was one of the first 3D games to have a tag mode, it's shit. Really. It's shit. Unless they make it an entirely new experience altogether, tag mode shouldn't really be in DOA6.
- (I will edit more later)