When do you think DOA6 will be released and what do you want to see in it

Release date predictions

  • 2014-15

    Votes: 9 7.9%
  • 2016+

    Votes: 105 92.1%

  • Total voters
    114

Goarmagon

Well-Known Member
Standard Donor
I would love to see Christie doing the Cassandra DeVries look. DOA would do well with a reboot with new characters IMO but I hope they dont throw the women under the bus like they did with Taki in SC5.
 

P2p1mbs

Well-Known Member
The thing I personally want to see most for 6 is that all the playable characters in last round (with the obvious exception of the guests) come back without being released as dlc or only available in the inevitable rereleases. Granted, resources will possibly limit the cast size and with that in mind, I could live without Ein and Leon and have them be made available later on (neither are relevant to the story anyways and both had substitutes in the base release of 5 so we can do without them at the start).
 

KwonJigglypuff

Well-Known Member
I'd like some characters to have more moves (Mila, Honoka), and some revamped moveset (Eliot, an Ein/Hayate fusion).

I'd like some surprised even with the old meat.

And I want newcomers too!
 

Argentus

Well-Known Member
Okay what I want

1) change the animation for power launchers to something less silly like a standard launcher. Or remove power launchers entire as they are pointless waste of meter and basically just a taunt attack.
2) ditch the hideous black and red menus for the classic DOA silver and blue style.
3) give characters new and proper character themes.
4). No more rap. Bring back aerosmith. That's part of the experience. I always crank the radio when Dream On comes on because it makes me nostalgic for doa2u.
5) full environments like doas 2-4, no more empty boxes.
6) give Mila and Leon a proper tag team. They share moves for gods sake!
7) adjust Leons mount to mirror Milas in logical ways such as being able to tackle from ss and strings, as well as his beat down triggering floor hits like hers does.
8) allow Leon to command link Arm grenade to dervish throw in the same way he can do a command grab off p+k.
9) let us control the direction of Dervish Throw.
10) keep the fan costumes. Yes even the ones I dknt like
11) either bring back Nicole as a doa original or give the moves Rachel is missing to Leon.
12) give Rachel a unique move set. She lacks the reach to really utilize Nicole's move set.
13) decide what the fuck Lisa is once and for all. Volleyball player? Secretary? Luchadora? Evil scientist? Nikki all along?
14) make Milas machine gun punch do slightly more damage. For a flurry of punches it does surprisingly little damage. Yes I know its a setup but for what it actually is it doesn't do enough.
15) change Mila/Leons walmount into actually doing the beat down against the wall as they're standing. If you choose the arm bar instead they flip the opponent to face the wall, bend their arm behind their back, and smash their face into the wall so hard they bounce off it.
16) merge alpha and phase 4. And give her a hairstyle different from kasumi.


That's all I have at the moment.
 

Xhominid The Demon Within

Well-Known Member
1) change the animation for power launchers to something less silly like a standard launcher. Or remove power launchers entire as they are pointless waste of meter and basically just a taunt attack.

Power Launchers themselves isn't pointless, the issue is that the execution is way too heavy and the flipping effect can seriously fuck you over in when to perfectly hit someone, which isn't helped by the fact that you need to hit the person and the max height for the best chance to deal over the damage of a Power Blow with only a few characters that don't need to do that specifically to outdamage Power Blows.

Basically Power Launchers need to be more lenient or be more floaty like turning the opponents' weight class into Superfeatherweight status to make the combos easier to pull off.
 

Argentus

Well-Known Member
Power Launchers themselves isn't pointless, the issue is that the execution is way too heavy and the flipping effect can seriously fuck you over in when to perfectly hit someone, which isn't helped by the fact that you need to hit the person and the max height for the best chance to deal over the damage of a Power Blow with only a few characters that don't need to do that specifically to outdamage Power Blows.

Basically Power Launchers need to be more lenient or be more floaty like turning the opponents' weight class into Superfeatherweight status to make the combos easier to pull off.
The main issue is that Power moves don't really do any more damage than a regular one, really.

Power launchers at least are cinematic and trigger environment hazards but there is NO point to power launchers.
 

KasumiLover

SovereignKnight_
Premium Donor
The only perk you have with Power Launchers is that you can possibly do more damage than a regular PB, but you can't make a mistake or the whole thing's ruined. Even high level players hardly use it, the potential to foul up the combo and using it in an actual match is just not worth it
 

Argentus

Well-Known Member
The only perk you have with Power Launchers is that you can possibly do more damage than a regular PB, but you can't make a mistake or the whole thing's ruined. Even high level players hardly use it, the potential to foul up the combo and using it in an actual match is just not worth it


Exactly plus can only use meter for one or the other plus a regular juggle does the same as a pl anyway.
 

legibifou

Well-Known Member
I was remembering the TGS 2011 when I saw the first DOA5 trailer… with Hayabuza versus Hayate, and I was wondering who will be shown first, this time, for the very first DOA6 trailer.

In 2011, TN wanted to stop focusing on girls and their boobs… but things have changed since this time! In your opinion, who’s going to be shown in the first DOA6 trailer? Do you think we will see one of the girls? A new character? And what kind of stage do you think we will see?
 

Xhominid The Demon Within

Well-Known Member
The main issue is that Power moves don't really do any more damage than a regular one, really.

Power launchers at least are cinematic and trigger environment hazards but there is NO point to power launchers.

That's why I said they need to make it more lenient and easier to pull off. They'll reduce the damage a bit by making the characters more floaty, but allows for combos that can do the most damage that way like it can for Alpha.
 

P2p1mbs

Well-Known Member
I think in the 1st DOA6 trailer we will see Kasumi in it.

I'm not surprised that you would say that. To be fair, seeing as she is the series postergirl, she's guaranteed to get better treatment than any other character and an appearance in a trailer is a given.

Anyhoo, here's some more of what I would like to see:
  • When it comes to characters I hope to see again, I'm worried that Rachel might not make the cut since unlike Mila and Phase 4, she didn't play a role in the story and unlike Momiji, Marie, Honoka, and Nyotengu, she didn't make the cut in DOAX3 so she may be low priority when it comes to the girls. That being said, she does fill the unique role as the only heavyweight girl with a fighting style that emphasizes her strength and acts as a replacement to Nicole so there's a chance she can still make it in. Not only that, having her in the story can finally explain her appearance in Christie's ending in doa4.
  • When it comes to character customization, more alt options for the girls is a given but I personally really hope they bring back Tina's brown hair. Maybe if Rachel does come back, they can give her her assassin style from sigma just to further make the connection to Christie.
  • When it comes to returning characters, new/returning moves is always welcome. I'm kinda hoping Mila incorporates more moves derived from the Armstrong's just to show her connection to them.
  • I can imagine Donovan finally becoming playable with Genra's moves since Genra is the only boss that hasn't either come back or got a replacement. The fact that Donovan has his mask makes this very likely.
  • I've noticed that Honoka doesn't have any moves copied from any character introduced in 5, the obvious explanation being that she hasn't been able to copy their moves since she never saw them before, I fully expect this won't be the case for 6.
  • I've said before that I think Irene is a character I expect to become playable in the future. She has played a role in the story already and while she does keep getting captured, we know that she does have fight experience. Better her than miss monday at least...
  • Gameplay wise, I hope they bring back some environmental hazards from 4 like slope throws, high obstacles (the ones you have to jump over) and moving danger zones like cars and wild animals to keep things interesting (those were the only gameplay changes added to 4 that I really liked).
  • More stage remakes would be nice as well; I personally wanna see the koku ann just for the snowman and one of the disco stages for the character theme remixes.
  • No more paid DLC characters; they already said that they felt that paying for new characters is unfair but did it anyways and came across as hypocrites as a result (i get that KT likely forced them to make new characters paid DLC but it doesn't help that they did so anyway). If they're going to add extra characters, release them for free and charge for their costumes or just add them in a rerelease (it's not like they don't plan to do a rerelease anyways).
 

Argentus

Well-Known Member
I'm not surprised that you would say that. To be fair, seeing as she is the series postergirl, she's guaranteed to get better treatment than any other character and an appearance in a trailer is a given.

Anyhoo, here's some more of what I would like to see:
  • When it comes to characters I hope to see again, I'm worried that Rachel might not make the cut since unlike Mila and Phase 4, she didn't play a role in the story and unlike Momiji, Marie, Honoka, and Nyotengu, she didn't make the cut in DOAX3 so she may be low priority when it comes to the girls. That being said, she does fill the unique role as the only heavyweight girl with a fighting style that emphasizes her strength and acts as a replacement to Nicole so there's a chance she can still make it in. Not only that, having her in the story can finally explain her appearance in Christie's ending in doa4.
  • When it comes to character customization, more alt options for the girls is a given but I personally really hope they bring back Tina's brown hair. Maybe if Rachel does come back, they can give her her assassin style from sigma just to further make the connection to Christie.
  • When it comes to returning characters, new/returning moves is always welcome. I'm kinda hoping Mila incorporates more moves derived from the Armstrong's just to show her connection to them.
  • I can imagine Donovan finally becoming playable with Genra's moves since Genra is the only boss that hasn't either come back or got a replacement. The fact that Donovan has his mask makes this very likely.
  • I've noticed that Honoka doesn't have any moves copied from any character introduced in 5, the obvious explanation being that she hasn't been able to copy their moves since she never saw them before, I fully expect this won't be the case for 6.
  • I've said before that I think Irene is a character I expect to become playable in the future. She has played a role in the story already and while she does keep getting captured, we know that she does have fight experience. Better her than miss monday at least...
  • Gameplay wise, I hope they bring back some environmental hazards from 4 like slope throws, high obstacles (the ones you have to jump over) and moving danger zones like cars and wild animals to keep things interesting (those were the only gameplay changes added to 4 that I really liked).
  • More stage remakes would be nice as well; I personally wanna see the koku ann just for the snowman and one of the disco stages for the character theme remixes.
  • No more paid DLC characters; they already said that they felt that paying for new characters is unfair but did it anyways and came across as hypocrites as a result (i get that KT likely forced them to make new characters paid DLC but it doesn't help that they did so anyway). If they're going to add extra characters, release them for free and charge for their costumes or just add them in a rerelease (it's not like they don't plan to do a rerelease anyways).


On mila using Armstrong moves...she has falcon arrow, but I think that's enough. She's not actually a wrestler like they are.

Well she also has the Bass Kick. But she also has a bunch of moves from Leon (mount, leaping overhead, etc). But I don't think she needs any moves from Tina.


On Rachel, I hope they give her a new move set because like I said she can't take advantage if Nicole's move set due to both the lack of reach (nowhere near Nicole's height and limb length) and how nerfed the moveset is (missing the last hits of the strings etc). So other than her wall throw she lacks any real power.

Also her in Christies ending wasn't actually Rachel just a joke at how Rachel looks like a hooker lol.

Agree with the rest though
 

Project Bokuho

Lady Helena's Pet
Premium Donor
I just hope DOA6 doesn't have some ghetto ass online server like DOA5. They need to fix this mess lol
 
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Argentus

Well-Known Member
I just hope DOA6 doesn't have some ghetto ass online server like DOA5. They need to fix this mess lol
Or ghetto ass anything really. I could do without the grunge splatter menus and awful amateur rap.

But yeah I'm tired of "disconnected from lobby" out of nowhere.
 

Tyaren

Well-Known Member
Standard Donor
Or ghetto ass anything really. I could do without the grunge splatter menus and awful amateur rap.

But yeah I'm tired of "disconnected from lobby" out of nowhere.

DOA6's main theme leaked:


Uh Uh Yeah!

Japanese seem to have a fascination with really bad rap in their games...
 
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