When do DOA games get boring this fast for you?

DOA games have been improving when adding new features but is there any reason later do DOA games get boring this fast for you? What is missing from DOA you feel like needs to make you more active to prevent you from being bored? Should TN put more DLC content such as the missing tag mode for DOA6, extra difficulty, adding challenges to the extra parts of the storyline per character, not making everything this expensive and exclusive to subscription, adding more content to photo mode, and adding new moves to the characters for instance as well as the revision of the Power Blow from DOA5? How many do you fear that TN may make DOA games boring again? Or do you think they will take it into account as they are making their next move?
 

deathofaninja

Well-Known Member
Premium Donor
News Team
More additions to photo mode? Uh, no. I think DOA6 already takes really nice photos. They could make photo mode a little less sensitive and that's about it.

They're already plenty of ways to challenge your characters in various single player modes. When thinking of new features to add you have to make sure they are worth creating, and that's why tag mode wasn't included. Nobody expressed any interest before DOA6 was released and then after it released everyone was crying a river about tag not being implemented.

If another DOA game were to come out the costumes would probably be even more expensive. This is how Team NINJA gets a return on the production cost of the game. More moves would obviously be extremely important, but I think you are probably referring to power launchers, not power blows.

Team NINJA has never made a boring game. Not once!
 
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top