Well... something must’ve happened between those 2 gamesHe designed DOA5's system mechanics and balance as well as half of DOA6's initial system...
Well... something must’ve happened between those 2 gamesHe designed DOA5's system mechanics and balance as well as half of DOA6's initial system...
Koei Tecmo.Well... something must’ve happened between those 2 games
Well... something must’ve happened between those 2 games
Koei Tecmo.
My bad, then I really dislike the director of 6.And in DOA6 he went to the Producer role - which is mostly about project management and budgeting instead of the Directorial role which he held in DOA5 that deals more with the game design and mechanics. DOA6's director role was taken up by his kouhai who started working more closely as that role in DOA5LR and is still the current director of DOA6.
I mean he completely ruined 6. The game actually looked promising at the announcement trailer but now I wish it was released next yearYou're not the only one. The Japanese players I've talked to are even in agreement that they don't have much faith at all in him.
BB could straight up be a win button that ends the round instantly and it would still not qualify as a comeback mechanic, quite the opposite, because of HOW it is built.
In Rising Thunder you can pick your type of meter before the match and it is the perfect representation of the two concepts:
Kinetic Deflect fills up by taking damage. Comeback mechanic, loser gets rewarded for losing.
Kinetic Advance fills up by inflicting damage. Slippery slope, winner gets rewarded even more for winning.
I'm not arguing against BB and BH being "bad for competition", "disruptive", or a "crutch". I'm just being nitpicky and saying it's technically not a damn comeback mechanic.
*defensive mechanicIf you are at extreme frame disadvantage, and you use something that undermines the majority of offensive options your opponent has to use in that situation, furthermore blowing them up for a huge portion of life, that is very much a comeback mechanic. You were getting fucked, and you used something that disregarded the notion. If you were already attacking, you wouldn't need to use it -- it doesn't increase your odds of landing the attack if you're already at advantage. Ergo its a comeback mechanic, and a highly fraudulent one. Both characters have enough time to build it regardless of who is on offense. Meter generation is irrelevant.
Using it like a stun extension is another story. I don't have any particular issue with that aspect of it. The sabaki is what makes it stupid.
Saying "comeback mechanics" are "tools that enable you to make comebacks" is just silly because you can technically make comebacks with EVERYTHING. C.mk's, throws, fireballs, blocking, yomi, pressing buttons, breathing etc. thus rendering the term "comeback mechanic" meaningless. So my definition is better. (Tools you gain access to by losing more than by winning)
*defensive mechanic
I'm just gonna let someone else explain it for me I guess and quote a comment by novriltataki lol