since we've had a recent influx of Bayman activity (yes this is an influx) i wanted to try and keep it going with a topic that all bayman players can participate in even if you aren't good (me)
self explanatory just pick the ten moves or strings you like the most, doesn't have to be in order.
Bayman's DDT, this more than just a high damaging command throw (bout 50% on hi counter) its one of his best pressure tool. letting the opponent escape gives you the advantage to hurt them even worse.
a powerful offensive hold that eats punches. if you see me running towards you chances are you're about to eat one of these, though ill throw these out point blank range as well.
imo this is one of two of his only good range options. its a mid punch that i typically use for anti-air purposes because of the large arc.
his second long range tool, because everyone expects the mid punch i like high kicking them in the face. im not too worried about being blocked because of the range, but pretty bad when i whiff it. need better footsies
although not as evasive as the ninjas you can use this to avoid and immediately punish obvious moves like wake up kicks. i typically use after words to gaurd break them and set them up for DDT.
a two hit move that can guarantee net you bout 100 life when used. really cool cause most are expecting when hit by the first part.
STF whether from a tank roll, just dropping in front of your opponent,or hurting someone who decides to try and poke your corpse with a stick. i don't think i have to describe why this move is awesome.
i swear this thing has minor crushing capabilities, i use to start up most of my offense
back breaker, used to punish careless holds and can even get you a ground throw if they dont tech right away
so glad they never fixed this its supposed to be a very powerful guard break that i dont use enough of
self explanatory just pick the ten moves or strings you like the most, doesn't have to be in order.
Bayman's DDT, this more than just a high damaging command throw (bout 50% on hi counter) its one of his best pressure tool. letting the opponent escape gives you the advantage to hurt them even worse.
a powerful offensive hold that eats punches. if you see me running towards you chances are you're about to eat one of these, though ill throw these out point blank range as well.
imo this is one of two of his only good range options. its a mid punch that i typically use for anti-air purposes because of the large arc.
his second long range tool, because everyone expects the mid punch i like high kicking them in the face. im not too worried about being blocked because of the range, but pretty bad when i whiff it. need better footsies
although not as evasive as the ninjas you can use this to avoid and immediately punish obvious moves like wake up kicks. i typically use after words to gaurd break them and set them up for DDT.
a two hit move that can guarantee net you bout 100 life when used. really cool cause most are expecting when hit by the first part.
STF whether from a tank roll, just dropping in front of your opponent,or hurting someone who decides to try and poke your corpse with a stick. i don't think i have to describe why this move is awesome.
i swear this thing has minor crushing capabilities, i use to start up most of my offense
back breaker, used to punish careless holds and can even get you a ground throw if they dont tech right away
so glad they never fixed this its supposed to be a very powerful guard break that i dont use enough of
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